<rules>
<rule name="找怪">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="PetST_skill" pet_st="PetSTDamageUp" timeout="1000"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="1000"/>
<cmd name="PetST_skill" pet_st="PetSTMoveSpeedUp" timeout="1000"/>
<cmd name="PetST_skill" pet_st="PetSTManaShield" timeout="1000"/>
<cmd name="PetST_skill" pet_st="PetSTHealingEnhance" timeout="1000"/>
<cmd name="PetST_skill" pet_st="PetSTGainMissionExp" timeout="1000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="chase" chase_target="master" timeout="1000" run="true"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="鎖定">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="chase" chase_target="master" timeout="1000" run="true"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="被看">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="chase" chase_target="master" timeout="1000" run="true"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="alert"/>
</rule>
<rule name="被告">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="1000"/>
<cmd name="chase" chase_target="master" timeout="1000" run="true"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="attack"/>
</rule>
<rule name="對方使用遠距離戰鬥技能時發射">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="1000"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="寵近">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="1000"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="對方使用魔法技能時發射">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="1000"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="主人受攻擊但未被擊倒則發射">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="1000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
<rule name="主人受攻擊且被擊倒則發射">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="1000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
<rule name="鎖定主人的敵人為目標">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="1000" run="true"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="all"/>
</rule>
<rule name="攻擊後再次準備">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="PetST_skill" pet_st="PetSTDamageUp" timeout="1000"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="1000"/>
<cmd name="PetST_skill" pet_st="PetSTMoveSpeedUp" timeout="1000"/>
<cmd name="PetST_skill" pet_st="PetSTManaShield" timeout="1000"/>
<cmd name="PetST_skill" pet_st="PetSTHealingEnhance" timeout="1000"/>
<cmd name="PetST_skill" pet_st="PetSTGainMissionExp" timeout="1000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="chase" chase_target="master" timeout="1000" run="true"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="攻擊2">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="PetST_skill" pet_st="PetSTDamageUp" timeout="1000"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="1000"/>
<cmd name="PetST_skill" pet_st="PetSTMoveSpeedUp" timeout="1000"/>
<cmd name="PetST_skill" pet_st="PetSTManaShield" timeout="1000"/>
<cmd name="PetST_skill" pet_st="PetSTHealingEnhance" timeout="1000"/>
<cmd name="PetST_skill" pet_st="PetSTGainMissionExp" timeout="1000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="chase" chase_target="master" timeout="1000" run="true"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="主人準備戰鬥技能時預先準備">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="chase" chase_target="master" timeout="1000" run="true"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="all"/>
</rule>
<rule name="主遠">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="1000"/>
</sequence>
</pattern>
<event name="master_aimed"/>
</rule>
<rule name="主近">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="1000"/>
</sequence>
</pattern>
<event name="master_target_skill_prepare"/>
</rule>
<rule name="主魔">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="1000"/>
</sequence>
</pattern>
<event name="master_target_magic_prepare"/>
</rule>
</rules>