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瑪奇 寵物AI-主動攻擊

鬼針草 | 2024-12-15 00:38:36 | 巴幣 0 | 人氣 12

<rules>
<rule name="收工">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="PetST_skill" pet_st="PetSTDamageUp" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTMoveSpeedUp" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTManaShield" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTHealingEnhance" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTGainMissionExp" timeout="500"/>
<cmd name="chase" chase_target="master" timeout="1000" run="true"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="檢索">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="PetST_skill" pet_st="PetSTDamageUp" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTMoveSpeedUp" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTManaShield" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTHealingEnhance" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTGainMissionExp" timeout="500"/>
<cmd name="melee_attack" timeout="1000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="鎖定">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="1000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="攻擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="1000"/>
<cmd name="PetST_skill" pet_st="PetSTDamageUp" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTMoveSpeedUp" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTManaShield" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTHealingEnhance" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTGainMissionExp" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="被警告">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="PetST_skill" pet_st="PetSTDamageUp" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTMoveSpeedUp" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTManaShield" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTHealingEnhance" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTGainMissionExp" timeout="500"/>
<cmd name="melee_attack" timeout="1000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="被識別">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="PetST_skill" pet_st="PetSTDamageUp" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTMoveSpeedUp" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTManaShield" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTHealingEnhance" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTGainMissionExp" timeout="500"/>
<cmd name="melee_attack" timeout="1000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="敵遠">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="1000"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="敵近">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="1000"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="敵魔">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="1000"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="防禦">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="1000"/>
</sequence>
</pattern>
<event name="defence" defence_enable_skill="all"/>
</rule>
<rule name="反擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="PetEQ_skill" pet_eq="FloralShield" timeout="500"/>
<cmd name="PetEQ_skill" pet_eq="HealingBubble" timeout="500"/>
<cmd name="PetEQ_skill" pet_eq="FynnyPunch" timeout="500"/>
<cmd name="PetEQ_skill" pet_eq="WindRush" timeout="500"/>
<cmd name="PetEQ_skill" pet_eq="PullingField" timeout="500"/>
<cmd name="PetEQ_skill" pet_eq="PushingField" timeout="500"/>
<cmd name="melee_attack" timeout="1000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="false"/>
</rule>
<rule name="反擊2">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="PetEQ_skill" pet_eq="FloralShield" timeout="500"/>
<cmd name="PetEQ_skill" pet_eq="HealingBubble" timeout="500"/>
<cmd name="PetEQ_skill" pet_eq="FynnyPunch" timeout="500"/>
<cmd name="PetEQ_skill" pet_eq="WindRush" timeout="500"/>
<cmd name="PetEQ_skill" pet_eq="PullingField" timeout="500"/>
<cmd name="PetEQ_skill" pet_eq="PushingField" timeout="500"/>
<cmd name="melee_attack" timeout="1000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="主遠">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="1000"/>
</sequence>
</pattern>
<event name="master_aimed"/>
</rule>
<rule name="主近">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="1000"/>
</sequence>
</pattern>
<event name="master_target_skill_prepare"/>
</rule>
<rule name="主魔">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="1000"/>
</sequence>
</pattern>
<event name="master_target_magic_prepare"/>
</rule>
<rule name="主防">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="1000"/>
</sequence>
</pattern>
<event name="master_defence" defence_enable_skill="all"/>
</rule>
<rule name="主人被識別">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="1000"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="alert"/>
</rule>
<rule name="主人被警告">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="1000"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="attack"/>
</rule>
<rule name="主被攻">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="1000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
<rule name="主被打倒">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="1000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
</rules>

創作回應

鬼針草
寵物會不斷主動攻擊並自動發動寶珠技能和特技,可以用來修練寵物特技
2024-12-15 01:28:34

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