2022/3/3追加英文評論給外國玩家(Applied english version review for foreign players)
※Sorry I must to admit, my English is not good so I will often to check this review and to fix any wrong words.
2022/2/15補充缺點1、2、3、7的內容
新增優點8、9
新增缺點14
2022/2/16缺點1新的BUG新發現
2022/2/17缺點1新的BUG新發現
2022/2/19新增優點10
補充優點3的內容
新增缺點15、16、17、18、19
2022/2/20新增缺點20
2022/2/21缺點1新的BUG新發現
2022/2/22缺點1新的BUG新發現
2022/2/25缺點1新的BUG新發現
2022/2/26補充缺點1的BUG描述
2022/2/27新增缺點21
2022/3/6新增缺點22
由於一代的高人氣,這款遊戲於去年發佈消息即將推出2代時就有不少玩家引頸企盼希望可以早點玩到,當然我也不例外,於是我當下於去年STEAM剛上架就忍痛花兩千多臺幣買下數位預購版。
Because the famous of Dying Light, there has many players who await Dying Light 2, of
course it included me, so I beforehand bought it last year that costed my much money.
今年2月4日下午從剛開放遊玩時就開始每天上去打殭屍,雖途中零零碎碎的解了不少支線任務也探索了許多區域,直到昨晚還是在許多好友的幫助下終於破完了主線劇情,這邊就不多說了。
反正我又一次體驗到什麼叫做期望越高失望就越大。
I played the game since the game released in 2/4/2022 until recently,even though I spent
much time on most side quests and explored many secret spots, until 2/11 depend on
friends’ help I played to the ending of the game, and I spared the detail here.
Anyway I tasted what is “The higher the expectations, the greater the disappointment” again.
現在開始正式評論,我就先小人後君子先提提它的缺點。
Let me “First the villain, then the gentleman”, first to talk about Dying Light 2’s defects.
缺點:
(Defects)
1. BUG太多。
It's too many bugs.
真的是每天都可以發現新的BUG。
相對於當初一代剛推出時的情況,真的是一個天一個地,當初我一代也是遊戲剛推出沒多久就入手開始玩,一路玩到二代推出前夕,對此真的深有感觸,一代剛推出時我可以向各位保證,它的BUG不是沒有,但絕對少到可以讓許多玩家感受不到(除了一些特別挑剔或記憶特別好的玩家)。
It almost that we can find new bugs everyday.
Compared to Dying Light 1, it’s like The Heaven and The Hell. I also played Dying Light 1
since it just began to release and until now I have much feeling for this.
I guaranteed it has much less bugs when Dying Light 1 just released,even I cannot
remembered what bug it has.
而二代又是怎麼回事呢? 我下面舉幾個例子。
And what situation is Dying Light 2? I can give you some examples.
(1) 人物移動偶爾會發生左右偏移的BUG。
Sometimes our character won’t move straight when we tried to(BUG).
人物移動時,特別是「衝刺(技能)」的時候角色偶爾會開始「打滑」然後直線往前移動變成S形移動(像是喝醉酒那樣),這種情況在一代是不存在的。
Especially when Aiden try to turn his direction in his rushing, sometimes he will like skid and
moves like S type, this never happened in Dying Light 1.
(2) 爬風車解鎖時的升降桿BUG。
Bugs happened when Aiden try to unlock some windmills.
爬風車的自動升降型單槓時偶爾會發生人物的手穿過單槓然後直接掉落的情況,或是人在單槓上要往前跳躍時(跳到另一個升降單槓)結果變成往左落下,甚至還會發生單槓上升到一半時玩家角色卻沒跟著單槓一起上升的各種BUG。
When Aiden try to jump to the floating stick, sometimes his hands will grab nothing and fall,
or he try to jump to front floating stick from one stick but instead he jumped to his left side
and fall(the player pressed “w” and “space” keys).
證據:(The Evidence)
請直接跳到22:30時間點,各位可以看到這些BUG情況,甚至後來單槓直接分身變成兩根…
Please jump to 22:30 timeline, you will see those bugs happened, even the floating stick
became 2 sticks reduplicated.
單槓升上去但人物還在原地雙手抓著空氣懸空著…
And the floating stick floated up but Aiden’s body stayed(His hands grabbed the air)
(3) 人物如果坐電梯時故意在電梯內做出橫向踩牆移動動作,有可能直接「穿牆」跑出電梯外進入建築物內部的怪異BUG現象。
If Aiden try to use “Wall Run” skill in the elevator when the elevator is moving, sometimes he
will passed thought the wall of the elevator(bug) and fall down in the elevator shaft.
(4) 推進劇情導致支線任務再也無法完成的BUG,同理造成的抑制劑箱子浮在空中的BUG。
The bug causes players impossible to do some side quests when players pushed the story
progression. It included the chest contained inhibitor that floated on the ruin of the building.
玩家如果沒先拿完港口區中央西側大樓中的抑制劑,先去跑主線玩到快破關時,劇情會發生導彈轟炸該區域的事件,導致多個區域大樓崩坍的永久地形改變現象,造成前述大樓跟著崩坍而抑制劑卻仍懸在空中的詭異BUG,若玩家發生此BUG該抑制劑將再也無法取得,因為玩家根本拿不到懸在空中的箱子,除非他加入別人的遊戲而別人的遊戲中的該地區仍未受到導彈轟炸。
我不確定是否其他被轟炸過的區域是否也有類似BUG,保守估計肯定是有,而問題在於二代推出至今(2022/2/12)根本還未開放玩家重置遊戲進度的New Game Plus(也就是俗稱的第二輪)模式,且抑制劑這種可永久增加角色HP跟體力值的特殊道具根本無法重複取得,拿不到這些抑制劑的角色就硬是比別人弱些,因此可將此BUG歸類為嚴重BUG。
If players didn’t get the inhibitor in the western building of The Whare and moved the progression of the main story to the very latter,the story will happen “missile bombardment in Villedor” accident.
Many buildings collapsed forever and made the chest floated on the building ruin. Unless the player connect to other players’ game and their story progression is not so latter.
I am not sure it has other inhibitors floated on the ruins or not, I guess it has. And the problem is that Techland still don’t apply “new game plus” mode in the game now(2/12/2022), players still cannot get those inhibitors because the bug, so I judged this is a critical bug in the game.
如圖:(As the screenshot)
被轟炸過的區域場景內都是煙霧彌漫幾乎伸手不見五指的狀態。
The place covered by the mist caused by the bombardment, it blocked most sight of players.
另外,有個支線任務同樣也是卡在飛彈轟炸過之後建築物崩塌而玩家卻必需要去該建築物樓頂的BUG。
Somehow, it has a side quest(Living Dead) requests players to go to the top of the building that destroyed by the bombardment(BUG).
如圖:(As the screenshot)
活死人(living dead)任務,玩家在某棟屋頂上撿到一隻對講機,上面傳來生存者的求救通訊,但因為訊號不佳艾登說的話根本傳不到對面,於是艾登求問蘿玟尋求協助,蘿玟建議艾登爬上最近的電塔應該就能解決通訊不良的問題。但因為我的遊戲進度裡該地區已經受到過飛彈轟炸的洗禮(此轟炸是在與華爾茲對決之前就已經發生的,所以與玩家是否阻止華爾茲的最後飛彈攻擊無關。事實上不管玩家是否阻止飛彈轟炸,遊戲中的維耶多城都不會受影響,它只有影響劇情結尾的描述),所以剛好這棟建築物已變成一堆瓦礫,根本就沒有電塔了,自然爬不上去,更別說在塔上通訊啥鬼,任務就此卡死在這步驟。(2022/2/16)
There has no target building anymore but the Living Dead quest still ask me to go to the top of the building, so the quest stuck here forever.
(5) 拉電線時電線偶爾會卡到障礙物。
When Aiden try to pull the cable, sometimes it stuck on some obstacles.
此影片中的電線卡到障礙物根本就弄不下來,除非按住F鍵(我有改鍵盤按鍵所以預設按鍵可能是其他按鍵)不放重新再拉,否則電線會永遠卡在那邊你任務就沒辦法完成。
In the film you can see the cable stuck on the obstacle, unless the player presses “F” key to
release the cable and restart the pulling.
(6) 部份地板斜坡只要人物踩上去就會直直滑落無法跳躍。
我很確定這是BUG,證據在此:(The Evidence)
請將時間跳至3小時2分29秒左右,各位可以看到角色踩上此斜坡時雖會往下滑但角色仍然是可以跳躍的,而這種斷橋也只有踩上這斜坡人物才跳得過斷裂區抵達斷橋的對面,但請各位再看到3小時3分左右,下一個這樣的斜坡就不是這樣了,角色踩上去後無論按多少次跳躍鍵你的角色就硬是不會做出跳躍動作,然後摔下去就是死,死了還得重跑這一大段路!而這可是主線劇情任務,你不跑又不行!因此可判斷這是嚴重BUG。
Please jump to 03:02:29 in the timeline, you will see Aiden can jump to the opposite of the slope.
But please jump to 03:03:00, next slope is not like the last one, Aiden always fell down to his
death when he tried to jump to the opposite of the slope because he always froze(he cannot jump on the slope) when he stood on the slope, so I judged this is another critical bug.
(7) 劇情強制所有玩家必須集合才能打開的門,偶爾會因BUG打不開。
The game forced all players must stick together to open some doors that story related, sometimes will not trigger the story and caused players stuck there(bug).
多玩者一起進行遊戲時偶爾會發生某些需要集合全員才能打開的門無論如何都開不了的情況。
This bug always happened in multiplay mode.
比如這個影片(As the film)
請直接跳到3小時13分15秒的位置,各位可看到有道門的開啟鍵是紅色狀態,此狀態不可按所以該門永遠打不開,因為我好友已有通關過所以他很確定那道門應該是可以打開的,所以後來我們決定重新進入遊戲,那道門的開啟按鈕才變成綠色狀態可以打開,遊戲中類似的BUG還有很多只是我沒一一記下。
Please jump to 03:13:15 timeline, you can see there has a red button in the right side of the door, that means the button was locked so we cannot open the door but my friend ensured we can open the door(it should be open). So I returned to the main menu of the game and re-entered the game in single player mode, the button of the door became green light so I can open it and enter the next story event. There has many bugs like this but I didn’t write down them all.
(8) 部份怪物偶爾會跳去某些不該進入的位置導致玩家無法繼續任務。
Sometime monsters will jump to some places they shouldn’t at and caused players cannot continue their quest.
比如GRE異常區域的BOSS殭屍「亡靈(Revenant)」在瀕死時偶爾會跳到場外(封鎖區域的圍牆外)消失不見,或是因此變成無敵狀態。
比如(7)影片中3小時31分50秒左右的最終BOSS就是卡在四個柱子之中,玩家們根本沒辦法攻擊到它,只能透過弓箭去射才傷得到他。
Like GRE Anomaly BOSS zombie “Revenant”, when it dying in the fight, it sometimes jumped to the outside of the area and disappeared or became idle invulnerable situation.
Or like Waltz jumped to inside four pillars in 03:31:50 timeline of the film. We almost cannot hurt him unless I shot him by my bow(fortunately there has some space the arrows can pierce though).
(9) 偶爾會碰上無敵的發呆殭屍或無敵的發呆敵人。
Sometime players will encounter idle and invulnerable enemies or zombies.
不囉嗦,直接看影片比較快。(No more words, just watch this film.)
↑嚎叫者(howler)發呆無敵傳說(2022/2/17)
(10) 市中心區許多已分配的陣營據點,商人標示不正確。
The vendor's sign is not correct in some faction strongholds.
開地圖看,據點內是有可買賣武器的商人的(以及工匠大師),遠遠的看確實也有商人圖示沒錯,但一走進圖示立馬變成工匠大師,上前交易對方什麼武器裝備道具都沒賣,甚至連設計圖升級也不行,只賣材料。另一位工匠大師就正常了,這明顯是BUG。
Open the map, there has a weapon vendor sign in there, but when Aiden walked to close it, the sign changed to a master craftsman sign instantly, and the vendor really didn’t sell any weapons and items, only sell materials, he even cannot upgrade Aiden’s blueprint. So this is obvious a bug.
(11) 偶爾任務目標位置會出現在錯誤的地圖外不可進入區域(黃色爛泥THV GenMod殘渣)。
Sometime it will appear a quest goal sign on the map and there is obviously at the place we didn’t allow to go(there has too much THV GenMod remaining).
甚至連已解過的任務「英勇之牆:行動中失蹤」任務目標也會因發生這個BUG再度出現且還是出現在圖中的地點。(2022/2/15)
Included finished side quest “Wall of Valor: Lost in Transmission”, it will keep to appear the quest goal on players’ map and always put at the wrong place in the screenshot(BUG).
(12) 街上隨機任務事件待救援的NPC出現在空中。
The NPC stood on the air(random quest).
(2022/2/15)
(13) 聖約瑟醫院頂樓無線電中繼站旁邊的厄夜神行客藏身處每次進入遊戲後都會變成「未解鎖」狀態。(2022/2/16)
The Night Runner hideous unlocked sign in the top of Saint Joseph hospital keeps to become locked on players’ map.
不管玩家解鎖它幾次,只要重新進入遊戲它又會重新變成未解鎖狀態,如下圖:
However players unlocked it how many times, every time players enter the game it always became unlocked on their map, like the screenshot:
只要是有真正爬上去這個無線電中繼站的玩家,幾乎都會發現這頂樓的厄夜神行客藏身處並解鎖它,因為中繼站就在它的旁邊而已...此處玩家只要解鎖過一次,以後再回到此處該地會自動解鎖不需重新發動發電機。
Every player climbed the radio tower, they will always unlocked the hideous first because this place is the place they must pass though.
When players revisit here, the hideous will unlocks automatic, no need to turn on the generator again because it will keep turn on.
另外在低壩區靠近駐屯地區的厄夜神行客藏身處也有相同的BUG。
Therehas another bug in the night runner hideous near Lower Dam Dyre.
如下圖箭頭所在處:(As the arrow pointed)
不過就算玩家曾經解鎖過,重新進入遊戲回來此處,此處在地圖上依然不會顯示已解鎖的綠色狀態,而仍然還會是白色的未解鎖狀態,然而玩家角色在其附近死亡卻仍然會在此安全點復活,而且也能在此處睡覺過夜,甚是奇怪的BUG。(2022/2/16)
Even this hideous keeps to become unlocked sign on players’ map, when players die near it, they still will reappeared in the hideous, and they still can sleep in the hideous.
(14) 已解鎖的厄夜神行客藏身處竟然UV燈沒有打開,也無法在舖蓋捲上睡覺。(2022/2/21)
The UV light and bedroll won’t work in the Night Runner hideous.
這個安全處我記得剛解鎖的時候UV燈是可以使用的,舖蓋捲也是能睡覺的。
但才隔幾天回來這裡的一切似乎都無作用了...
★此處的BUG在我的遊戲中一直存在,只有解鎖當下UV燈正常運作且床可以睡,之後回來就再也不能睡覺且UV燈永遠關上,儘管發電機仍是運作中。
The UV light and bedroll can be use when players just unlock it, but when they revisit this place, the UV light and bedroll won’t work anymore(even the generator is keeping turn on status), this hideous complete useless by the bug.
(15) 獵犬田發電站劇情已解鎖但入口仍然被封閉無法進入。(2022/2/22)
The entrance of Houndfield Electrical Station still locked when it unlocked by the story.
當玩家剛進入第二張地圖區域,也就是市中心圓環區,從蘿玟那邊拿到滑翔傘並前往解鎖/恢復第一座變電所之後,打開地圖會看到原本在地圖上顯示的獵犬田發電站(第一張地圖最左下角那個發電站)的鎖頭圖示已消失,玩家角色前往該地也會看到解鎖該發電站並恢復電力的方法提示視窗,可是唯一可以進入的窗口卻仍然是被封死的狀態。
When players entered City Central first time by the story and restored the first electrical station in the area. Players open the map will see Houndfield Electrical Station unlocked(the lock is gone), but if players go to there they will find the entrance(windows) still blocked by obstacles.
但是在下面這個攻略影片裡第29秒的位置大家可以看到該窗口是沒有被封住的狀態。
But we can see those windows is not blocked in 00:00:29 timeline of the film.
也就是說這裡出了BUG,只是不確定是地圖顯示及判定可解鎖這部份是BUG還是該窗口應該要開放進入卻沒開放是BUG。
★離開並重新進入遊戲之後此BUG解除,獵犬田發電站的窗口已無木板阻擋,確定當時是發生BUG狀態;且原本在第二張地圖的市中心圓環區域重新進入遊戲後地圖上也揭露了原本已解鎖的發電站及地鐵站(原本出BUG時這些地點全部都變成沒被揭露狀態)。
So the bug happened here and I am sure the entrance should not blocked because when I left the game and re-entered it, those windows became unblocked.
(16) 許多已揭露過的地點時常莫名其妙變成未揭露狀態。(2022/2/22)
Some revealed locations sometimes became unrevealed.
比如上面提到過的獵犬田發電站,玩家若在遊戲前期就因好奇心時常到處跑,就一定不會錯過這個地點,然而隨著主線進度的推進,該地點標示會一再從玩家地圖中消失不見。
As Houndfield Electrical Station, if players explore to the location in the early progression of the story, this location will always become unrevealed on players’ map.
另外玩家剛進入第二張地圖區域(市中心圓環[Central Loop])之後如果沒在解鎖第一個發電站之後特地回到此處,反而直接透過地圖傳送的方式傳回第一張地圖(此時仍然可以傳送到維和者的地鐵中心站基地,雖然此處已基本無人),玩家將會發現此時因為市中心區域的地鐵站,也就是玩家剛剛進入第二張地圖時出來的那個地鐵站,又變回「未揭露」狀態,因此無法再地圖傳送過去,然而因為玩家此時還未在第二張地圖的任何區域解鎖其他地鐵站,導致玩家將被困在第一張地圖無法前往第二張地圖。
If players just enter the second map area(City Center) and teleport to the first map area(Old Villedor) then the bug happened, they will find they cannot teleport to the metro station they visited because it became unrevealed on the map.
除非用飛的過去,而且還必需特地再跑一次原本主線劇情跑過的那條路線,也就是從第一張地圖最東南角的遂道連接破碎的高架橋,再從高架橋中央直接飛到第二張地圖屯墾區西邊地圖外區域的河邊,此路線雖仍然會有隱形的風強制把玩家吹到地面,但此時玩家應該可以在5秒內跑進我剛提到的屯墾區西邊區域外的河邊區域(該區域雖仍是地圖外區域但沒有黃泥污染所以可以通行)。
Players still can return to City Center by their paragliders, but this bug caused much trouble still.
Until they left the game and re-entered the game, all will became normal.
最後還有一個地點也是常常隨主線進度從已揭露狀態變成未揭露狀態。那就是市集北門右邊的「聖三一」地鐵站。
There has another location often become unrevealed from revealed. That’s “Holy Trinity” metro station.
(17) 主線爬VNC電臺大樓時有可能發生劇情無法觸發的BUG造成任務卡死且此任務卡死角色將再也無法離開此區。(2022/2/25)
If players try to climb VNC building with the path the developer unexpected, they will never trigger the radio talking event and stuck forever even they arrived the top of VNC radio tower because there won’t appear the device you can insert your quest item to(Some device I cannot remembered).
觸發此BUG的條件是在玩家爬上太陽能板的前一層,側邊牆上有個通道可以爬上去進入室內並從室內的另一邊出去外邊,然後在大樓外邊繞一圈後就可抵達影片中我用勾索飛過去的位置(就是我連續盪過去失敗很多次最後才成功攀住的那個位置)。然而有段劇情對話卻是繞路才會觸發的,我用勾索直接盪到對面並不會觸發這段與法蘭克的對話,這造成後續的劇情事件無法被觸發因此上了電塔才會連安裝通訊裝置的控制盒都沒出現。
If players choose to use their grappling hooks to climb to the roof that solar panels at, they will not trigger the radio talking event(talk to Frank) and then they won’t trigger other story event on the radio tower, the device that players need to insert the PCB to won’t appear there, end the story.
不過這也算是bug沒錯,設計人員應該將觸發劇情對話的位置設置在所有玩家都一定會經過的地點,而這個地點設在太陽能板那一層的入口明顯會更好,因為除非玩家用了彩蛋的作弊飛天掃帚直接飛上去否則必定要經過此處,根本不可能有其他可通行方式,但是Techland卻仍將觸發點設定在繞道的那條路徑上,這才導致發生正常攀登上去卻卡BUG的問題。(2022/2/26)
It’s a bug, yes. The developer should to set the event trigger point on the roof that solar panels at, not the way around the building outside. If they set it on the roof, all players must pass though it, unless they just fly to the top of VNC radio tower by Harry Potter’s flying broom(if they do this, then they deserved this bug = =).
其他BUG應該還有很多只是我一時沒辦法全部找到(或是想起),其中會嚴重影響遊戲趣味的BUG也不少,可見Techland真的太急著推出二代,特別是遊戲推出前半年就開始在預售遊戲,簡直像是把賣遊戲當成賣房子一樣,這種作法真的很不尊重玩家。
I believed that must exist other bugs I don’t know, some bugs I found even caused much serious problems in the game, obviously Techland is too hurry to sell this game, especially purchased in advance in the middle of last year. This looks like they are selling the house, this is not the way to respect us(customers).
2. 遊戲平衡不佳。
The balance of the game is bad.
當玩家角色等級(非跑酷或戰鬥等級)提升到超過6之後,無論是商店還是各個可探索地點能找到的黃色(unique)裝備幾乎全部都只會是6級以下的,而問題就在於玩家角色等級上限是9,外頭殭屍們的等級是會隨玩家角色等級提升的,各位想像一下當你們的角色等級9的時候手上還拿著6級的unique武器會是什麼情形? 雖然商店偶爾會賣紫色7級以上裝備,但大家都知道紫的武器耐用度跟黃武是有很明顯的差距的,而且紫武最多只能做2次武器改造,同時在二代中的武器已無法自由修理,武器維修只能透過改造時一併進行(所有的改造都會回復武器50點耐用度),而大多數黃武(少數像雙手斧類型的武器一律無法套用任何改造)可以做3次改造,這使紫武及黃武的耐用度差距被進一步拉大,然而玩家卻極難入手7級以上黃武,這樣的設計真的OK嗎? 特別是這代的武器因為維修機制問題比一代更加不耐用!!
When the player character level up to over 6, wherever the player goes, he/she won’t find any artifact(yellow) equipments that over level 7, even the darkest dungeon(like GRE facilities).
And the problem is our Aiden’s max level is 9, you can imagine that how we fight level 9 zombies with our level 6 artifact equipments with tears, or with our level 9 unique(purple) equipments bought from vendors.
I believed you know what different with artifact and unique equipments.
★等級7以上的黃武只能在市中心區域南方地圖範圍外(無法之地南邊)的大河(湖泊?)裡的空投箱中取得,其他地方不管是啥可探索區,包括只能晚上去的最危險區域玩家也最多只能找到等級6以下的裝備。
All equipments that over level 6 only appear underwater at southern of Newfound Last Lands unless random renegade encounter events.
This means, players will focus to farm their high level equipments in the same area, even a pig know this is stupid design.
And that made players have less willing to explore those dangerous places(abandoned stores, GRE research facilities, evacuation convoy, military convoy...etc) unless they are lack of crafting materials, it made this game lower playable.
以目前的狀況來看,玩家角色等級超過6級之後,到處搜括寶箱刷裝備就成了沒有意義的事,因為會出等級與角色匹配的裝備的地方只剩下那些水中的空投箱!雖然這遊戲看似被設計成打寶刷裝的打殭屍遊戲,可是實際上老玩家們還是只會去同一個地方刷裝備,這種設計有趣味可言嗎? 嗯?? 這真的讓人懷疑Techland首席設計師是否有作好把關動作,對於遊戲存在如此明顯設計面的矛盾問題竟然就這樣給它釋出了。(2022/2/15)
So I doubted the head of development who was controlled the quality of the game develop or not.
It’s obviously balance problem in the game and this person still judged the game finished and was ready to sell? Where is his/her professional?
還有就是彩蛋的開發人員道具「軟木」及「飛行掃帚」甚至遊戲釋出之前大家傳說的「槍」真的破壞平衡。
And easter eggs “Korek Charm”, “Ka Doom Shotgun” and “Flying Broom”, they are really break the balance of the game.
★關於槍我這邊要說明一下,這邊指的可不是玩家可取得並自製的土製「砰砰杖」道具,我指的是有一把致敬毀滅戰士(DOOM)系列的單手用短散彈槍,它也是彩蛋的開發人員道具之一。它的殺傷力高達19XX,可射擊次數與殺傷力相同,而玩家每開一槍它的耐用度及殺傷力都會-1;除了殺傷力逆天之外它最大的優點是可以連續射擊且完全不需要換彈夾,它所射出的「氣彈」甚至可以一口氣把前方彈道上所有殭屍包括夜魔直接轟成碎片。然後這把槍玩家只要懂些技巧甚至可以無限入手。
起初我寫這篇評論時還不知道原來這遊戲中有這些個破壞平衡的設計師惡搞道具,因為我自己只發現了一個,就是致敬賽博龐克2077的賽博手指虎設計圖。
這東西雖然100%讓對手觸電,但殺傷力本身卻非常抱歉,談不上對平衡會有啥影響,頂多就是拿出來娛樂一下用罷了,如果軟木或飛行掃帚改成有使用次數限制(比如飛天掃帚飛行時會耗用掃帚的耐用度)且也有設計圖給玩家去做(材料需求跟賽博手指虎一樣369個廢鐵就差不多了),倒還算OK。
About those cheating items I should explain is. Ka Doom Shotgun has over 19XX damage and shooting times, and players won’t need to change clips for it. It just one shot that even can tear apart zombies and human enemies in the shooting line.
Korek Charm can repeatedly repair your weapons infinity times.
Flying Broom is the favorite of Harry Potter, you know how is it work. Every player will drop their paragliders when they get this fantastic broom and if they can drop their paragliders, I believed you will see full of abandoned paragliders in almost every trash can in Villedor.
If those easter egg items designed blueprints(to craft some limited using time items) instead infinity times items, I believed that won’t break the balance so completely and it can still make some fun instead, like other easter egg items “cyberpunk 2077 knuckle”, “Left Finger of gloVa”, “dying force”...etc.
為什麼我會說這些開發人員的彩蛋道具破壞平衡? 因為網上肯定會有這方面的攻略消息,很快每個玩家就都會人手一件,對於武器不再需要維修以及大家都能自由飛翔的情況,設計師自己故意在武器上面設計耐用度還設計得如此嚴苛根本就像是在打自己的臉,不是嗎? 更何況滑翔傘本來就是個需要技巧使用才能充分發揮的技術性道具,有了飛行掃帚還有哪個玩家會繼續用滑翔傘? 恐怕只剩下愛炫技的玩家才會吧....
為了避免助長破壞平衡,這邊我就不公開這些彩蛋道具取得地點了,玩家想要請自己找吧。(2022/2/15)
Why I said those items broken the balance? Because you know the information will spray all around the world by internet in only one day, almost every player will know where to get them very soon.
另外一個平衡性問題就是殭屍的等級隨機性太大,剛開始玩家角色等級1的時候就會常常遭遇等級2的殭屍跟強盜,而等級8的時候也可能碰到一個等級3的大鎚殭屍boss然後它身邊圍著一群等級7~8的一般殭屍,玩家上去砍3刀boss就死,旁邊的小殭屍卻要砍5~6刀才死的情況。
Another balance breaking point is the quest enemies’s level is not fit to player character’s level, sometime Aiden will see his target goon zombie’s level is far lower than other standard zombies around it, their level even maybe double to the goon’s.
3. 二代取消可重玩一輪的設計。
Techland taken off new game plus mode in Dying Light 2.
我不懂為什麼Techland要在二代拔掉NG+(重玩一輪New Game Plus),當二代新增劇情分岐的設計時還特地拔掉玩家NG+的權力真的很不人道,雖然他們很可能打算等後續更新才會歸還此功能,可是在這期間玩家的觀感會很差。
I really don’t understand why Techland decided to cancel the interesting mode in Dying Light 2.
When players can choose Aiden’s path in the story of the game, but they don’t allow players to reset the game’s story progression, it’s ambivalence and it’s not fun.
Maybe they will return the mode to the game, but players will very disappoint for Techland in the period.
4. 劇情存在太多疑點沒有解開。
It’s still too many secrets remains when players finished the game.
我不知道為什麼Techland要這麼做,或許是為了後續DLC做鋪陳? 但問題在於結局顯示主角艾登會離開維耶多城,DLC推出只會是兩種情況,1是直接將新劇情跟任務內容塞進原本的主線劇情中,2是像一代那樣直接描述主角離開城市後的故事。
I don’t know why Techland did this, maybe it’s for something further large DLCs? But the problem is they maybe just forgot them if they choose the way like Dying Light 1(like DLC “The Following”).
如果是情況1,那還有機會補完這些未解的疑點,但若是比照一代的做法那這些疑點就等於是被Techland直接放生遺忘,這樣會很不合理。
下面我會針對這些疑點提出7個例子,不想被劇透的可以跳過。
I will give you 5 examples below here, if you don’t want to be leak you can skip this paragraph.
First, who leaded the research of origin Harran Virus in GRE in the past?
Second, who continued to research Harran virus when other researchers created the vaccine(then created mutated version)? Is the man the same to the one who researched origin Harran Virus?
Third, why the man who researched origin Harran Virus doesn’t executed by other people in the world when they tried to find someone to blame like those GRE scientists hanged by survivors in Villedor?(If he is responsible in created mutated Harran Virus)
Fourth, who ordered the army to burn down Waltz’s lab?
Fifth, what happened on Doctor Camden when Kyle Crane met his bad ending? The vaccine created by him? If not, I will very very disappoint, because this is unfair to them(Dr. Zere and Dr. Camden), Dr. Zere even sacrificed his life for it. And now we saw how Techland forgot them.
I know some secrets won’t be find out in short time, but after humanity’s fall it’s over 15 years, I won’t believed that people can forgot their hatred so easily, especially those virus killed so many people they loved and those zombies were keeping to remind them everyday. There always has someone try to find out who behinds all this tragedy.
But Techland, never mentioned these information in the game. Even Aiden and other survivors seem just don’t care this, this is unreasonable and more precisely, nonlogical.
(1) 當夜行者領導人法蘭克與維和者傑克少校及胡安一起去會見威廉斯上校時,法蘭克被人用毒箭射傷,這毒箭後來被證實不是由威廉斯的下屬所做的,然而劇情中艾登對此就無多做追查,反而是一路跑去追蹤華爾茲的下落。
這邊就有個疑點,到底毒箭跟那幫突然出現並假冒威廉斯手下的人是誰派去的?
玩家只能合理推測有可能是華爾茲,他當初跟威廉斯拆夥時就帶走了他的一批手下(就是那些戴面具的強盜們),從他堅持要炸毀維耶多城可以看出他對GRE以及那些擅自把罪行與過錯推給他害他救不了女兒的民眾的仇恨,為了阻止維和者與上校聯手對付他,所以用此反間計打算讓這兩方人馬互相廝殺以為他自己的陰謀爭取時間。
當然也有可能是維和者的傑克少校所為,因為從他的表現及態度可以看出他始終把維耶多落得如此下場的所有過錯都推給威廉斯上校,即使種種跡象顯示威廉斯上校與華爾茲根本不是同一夥人他仍然無視,而且法蘭斯遇刺時他問都不問就死命要求艾登追殺威廉斯派來的車輛駕駛員(威廉斯本來是想派這位駕駛員開車把大家載去討論飛彈轟炸的問題,根本就不知道為什麼中途會被人攔截並強行上車偽裝成他的手下)。之後當艾登找上威廉斯詢問這件事並決定相信威廉斯的說法時,正在用無線電與艾登通話的傑克少校當下怒罵艾登還誓言要將他兩人千刀萬剮,可見他多希望艾登可以幫他解決威廉斯這個他的前上司,甚至到了令人不禁懷疑他是否不擇手段的地步。
只可惜上述兩個推測都缺乏有力證據,因此成為懸案。
(2) 當艾登最後與華爾茲決戰時,華爾茲宣稱他用X13飛彈轟炸維耶多是為了治療艾登妹妹「米雅」的病,但卻始終不解釋到底飛彈轟炸是能怎麼拯救米雅? 這看似狗屁不通的道理他卻願意以死貫徹,若沒有足夠的理論支持實在讓人難以相信他會為此戰鬥至死,可是他卻到死都不說清楚講明白,米雅的治療方法因此成為懸案。
有玩家告訴我原因是用來治療米雅的X13研究試劑要開啟需要用GRE鑰匙,但是使用GRE鑰匙開啟試劑就會啟動飛彈發射。這邊問題就來了,當艾登抵達現場時華爾茲宣稱飛彈已經在運作發射程序了,也就是說若這說法屬實那表示他手上應該已持有X13研究試劑可以治療米雅的病才對,但是為何與他決戰後他卻宣稱他仍需要GRE鑰匙來救米雅? 而米雅自己走出來要把GRE鑰匙交給艾登時鑰匙卻被她不慎弄到生化毒池裡再也無法使用,華爾茲當下大喊NO~~~~這劇情證明此種說法也明顯有矛盾。
接著又由此啟發新的問題:為何當時不先讓華爾茲用GRE鑰匙取出X13試劑,再讓艾登用GRE鑰匙解除飛彈發射程序? 這樣不是皆大歡喜嗎?
有玩家告訴我原因是用來治療米雅的X13研究試劑要開啟需要用GRE鑰匙,但是使用GRE鑰匙開啟試劑就會啟動飛彈發射。這邊問題就來了,當艾登抵達現場時華爾茲宣稱飛彈已經在運作發射程序了,也就是說若這說法屬實那表示他手上應該已持有X13研究試劑可以治療米雅的病才對,但是為何與他決戰後他卻宣稱他仍需要GRE鑰匙來救米雅? 而米雅自己走出來要把GRE鑰匙交給艾登時鑰匙卻被她不慎弄到生化毒池裡再也無法使用,華爾茲當下大喊NO~~~~這劇情證明此種說法也明顯有矛盾。
接著又由此啟發新的問題:為何當時不先讓華爾茲用GRE鑰匙取出X13試劑,再讓艾登用GRE鑰匙解除飛彈發射程序? 這樣不是皆大歡喜嗎?
另外這也引出更多的問題:
到底這飛彈自動發射程序是誰搞出來的? 轟炸所有GRE設施所在的20個城市是為了什麼? 若是為了在病毒散布出來的同時毀滅這些城市以拯救其他地方的人類免受病毒威脅,但問題是為何當年病毒剛開始散撥時這自動發射的飛彈程序為什麼沒有動作? 一直到11年前全世界早就被病毒毀滅時才要動作然後威廉斯上校才阻止了射向維耶多的飛彈(關閉供應全市的電力以阻止飛彈發射)?
(3) 我選擇的是讓飛彈發射的結局,但結局卻沒揭露米雅後來怎樣了,只看到最後由哈孔帶走米雅,且在艾登離開維耶多的時候哈孔追了上去跟他一起同行,米雅還是下落不明也生死不知,因此成為懸案。
(4) 當初哈蘭病毒的變種是誰主導開發的?
無解、懸案。
(5) 華爾茲的研究所是誰下令放火燒掉的?
無解、懸案。
無解、懸案。
(6) 相信應該很多一代玩家都想知道一代的卡姆登博士後來如何了? 一代結局沒交代,二代開頭也根本沒說明,遊戲中甚至完全沒人提起這號人物,就好像他根本就不存在一樣...當初在哈蘭為了研究出病毒疫苗而被賴斯殺害的澤雷也是乏人問津,甚至二代開頭提到過的哈蘭病毒的疫苗到底是哪些人開發的也沒詳說,只提到是一群天才共同研發出來的,但這些人是誰? 有包括澤雷跟卡姆登嗎? 沒有的話他們情何以堪?? Techland這樣對得起一代這些角色嗎? 對得起玩家的期望嗎?
關於他們的事以及哈蘭病毒疫苗開發的過程也都是懸案。(2022/2/15)
(7) 回到一代的基本問題,當初哈蘭病毒雖然大家都知道是GRE內部秘密開發的生化武器,但從事後發展看來似乎不是所有GRE高層都涉及這個秘密案子(如果是這樣那二代的劇情應該會說GRE在哈蘭事件發生後就被各國政府聯合鏟除了才是,就像惡靈古堡[Resident Evil)劇情中的保護傘公司一樣因生化武器開發的秘密被公開而解體),那問題就來了,是誰主導開發哈蘭殭屍病毒武器的? 這人很可能也是秘密開發變種哈蘭病毒的人。
然而不管是一代還是二代,故事內還是故事外的背景設定,都完全沒提及這個關鍵消息,相對於惡靈古堡的故事設定來說,垂死之光故事的設定真的蠻多漏洞,因為生還者不可能不追究這種毀滅了人類文明的武器開發者,這根本不合邏輯。一代因為事件剛發生而已,所有生還者都被困在哈蘭直到遊戲結束,所以當然沒人查得到誰是始作俑者,可是二代的故事設定已是一代事件發生後的15年,還不交待這些事真的很不合邏輯。(2022/2/15)
5. 劇情與標題不符。
The subtitle of the game is not suit the story.
嘛,雖然這與遊戲性無關,但還是提一下,因為前作一代的結局真的太讓人奚噓不已,似乎Techland的劇本創作者是莎士比亞的死忠粉絲,他們的每一套打殭屍遊戲的劇情,主角最後都是不得好死的下場;一代的凱爾?克蘭最後不是選擇引爆核彈就是變成保有自我的夜魔殭屍(哈蘭後來被軍方用核彈炸平以前不知道他是否逃了出去)。
更前作的死亡之島四位主角:山姆B、梅仙、羅根、波娜,最後在「激流」資料片也是全部變成變異殭屍逃到美國(原本要推出的死亡之島2的劇情就是由他們把殭屍病毒擴散到美國西岸)。
而這部作品的主角艾登,最後也沒能逃過殭屍化的命運,他也是知道自己逐漸變異所以才在最後決定離開維耶多當回飄泊者四處流浪。
Even though this is not related to the gameplay but I still want to mention it. Because the stories of “Dying Light 1” and “Dead Island(included Riptide)” are too sadly, it seems the scenario writer is Shakespeare’s fans, his/her wrote stories always have bad ending, not only protagonist included other people all met their bad ending, die terribly.
那問題就來了,這有符合標題寫的Stay Human的意義嗎? 主角最後還是要變殭屍啊,哪來的Human...根本是Stay Zombie還差不多。
Then the problem comes, how is the story of Dying Light 2 suit to “Stay Human”? Aiden still will become a zombie like Kyle Crane we knew. Where is “Stay Human”? It’s more like “Stay Zombie” right?
此外,一代的劇情裡哈蘭雖然被軍方封鎖且城裡早以淪為殭屍的天下,但生存者們仍然沒有放棄求生的希望,甚至原本受GRE雇用的2名科學家「澤雷」與「卡姆登」博士持續不斷的在研究開發哈蘭病毒的疫苗。在遊戲中澤雷對疫苗的研究後來已有突破性的進展,但也因此使他被賴斯盯上而被綁架最後還被殺害。
Beside, even though Harran forbad by the army and fell to a zombie city, but survivors never gave up for survive, even 2 doctors hired by GRE were keeping to research the vaccine for saving people by their will. They even had the breakthrough on the progression of the vaccine researching, but this also noticed by Suleiman(Rais) and Dr. Zere captured by his troopers, and died for protecting his research.
然而二代到底是怎麼回事呢? 雖然仍有GRE科學家隱藏在人群中,但不管是維和者還是市集那些生存者兩邊的所有領導人都沒人想要保住這些科學家讓他們進行THV(哈蘭病毒)突變體的疫苗研究,且艾登在遊戲中請人幫忙尋找這些科學家也不是為了開發疫苗,而是為了找米雅,這真的讓人傻眼,就算Stay Human標題指的不是真正意義上的維持人類之身,但艾登的行為似乎也說不上「維護人性」這件事,不是嗎? 因為他竟然首先想到的還是自己(為了找到乾妹妹|||),而不是所有生存者的生存權。
Then what happened in Dying Light 2 story? Even though it had some GRE scientists survived in Villedor, but no matter Peacekeepers or other survivors, non of their leaders willing to protect these GRE scientists and help them(or ask them) to research the vaccine of mutated Harran Virus.
(Aiden:"They just killed those who can research the vaccine of the virus".)
(Jack:"It will never has the vaccine, Aiden. That is only GRE's propaganda.)
[You 2 just abandoned too easily!]
Aiden searched those GRE scientists only for searching his sister “Mia”, not for saving all survivors in Villedor. How is this “Stay Human” in broad sense meaning of the subtitle? Unless Techland is playing his word game, because they know the humanity also included the dark side, but is this all they want? If so, I will judged they showed their non-respect on players. Completely underestimated all player’s intelligence.
雖然二代在劇情上提供玩家不少選擇權,可是為何就沒有讓艾登召集生存者請他們放開對GRE的仇恨,找到這些生還的科學家然後協助他們開發疫苗這個選項? 還是說艾登真的就是不如一代的凱爾?
They appied many selections for Aiden in Dying Light 2’s story, but why didn’t it include to make the leader of every organization to decide to protect GRE survived scientists and persuaded other survivors to abandon their hatred and help them to research the new vaccine of mutated Harran Virus? I know it will be the very hard decision to Aiden, but it surely is worth. And we know Aiden never do the decision, he even never had the thought on his mind, so he is not so good like Kyle Crane?
6. 惱人至極的爬風車設計。
Windmill climbing is too annoying.
如果只是要玩家爬大樓也就算了,前作玩家也早就爬過不少電塔,這類要玩家到處爬牆的設計其實還算OK,沒到過於刁鑽的地步。
If we only need to climb buildings is okay. Old players climbed many high radio towers and buildings in Dying Light 1, it’s not the thing too hard to do.
可是這代的爬風車,特別是還玩2根升降桿讓玩家跳的設計真的太惱人,太無趣了。
然後更糟的是這設計還有一堆BUG前面缺點1的(2)項目有所描述,在這些BUG的淫威之下玩家甚至可能永遠爬不上去,這會造成玩家很大的挫折感,而爬不上去的代價就是該地區有些支線任務可能因此難產(沒解鎖風車電力導致某些給任務的NPC不會出現)。
But those windmills in the game, especially those windmills included floating sticks are really too annoying and boring.
Worse is that has too many bugs in the parkour design like I told you in defect 1. I doubted how many players can endure this madness bugged climbing parkour! Especially when they find there has no chance to climb the windmill success in those bugs.
7. 有些跑酷有操作上的重複性,造成跑酷誤動作一再發生。
Some parkour actions have the same key on the keyboard. And caused players often to do the wrong parkour action.
跟一代的問題差不多,一代也有跑酷動作按鍵與一般爬牆按鍵相同的問題,在一代只要玩家學到了貓步翻牆技能,常常就會不由自主的在爬牆時發動貓步動作(跳躍後雙手會在牆上繼續往上爬兩步),如果成功翻上牆也就算了,若抓不到牆頂(上一層邊緣)角色就會開始往下慢慢滑落,這時玩家只要多按了一次跳躍鍵悲劇就會當場發生,人物會直接往另一邊做踩牆跳躍動作,而此時往往另一邊就是懸崖峭壁(沒學到貓步時角色多按一次跳躍鍵什麼都不會發生只會原地落下)...(2022/2/15)
It just like in Dying Light 1. There has familiar parkour problem and Techland never fix the problem as the issue is not exist.
Players often jump to opposite side and fall to die(Dying Light 1) when they tried to climb a place higher than their thought because they kept to trigger "Tic Tac" skill(the character after the jump can instantly climb the flat wall for a short range) but fail to grab the ledge, then their character will slowly slip down several seconds, if they careless press jump key again their character will rashly jump to the opposite direction of their climbing wall and get hurt or even die by the falling.
The key of the problem is the "Tic Tac" and "jump to the opposite side when climbing" key is the same key to trigger.
在二代的狀況就是跳躍攀牆動作常常會被橫向踩牆奔跑動作取代,造成角色本來是想跳上去攀住牆緣上牆的,結果卻變成直接踩牆飛奔到另一邊然後直直落下摔死的情況。之所以會這樣是因為兩個動作的按鈕是同一個「SPACE跳躍鍵」玩家要攀住牆壁邊緣要按SPACE,要觸發橫向踩牆飛奔動作也是按SPACE,這是要玩家怎麼不誤動作?
The situation in Dying Light 2 is when the player characters try to jump and "grab" the upper ledge(most is not completely vertical to the character, about 25° angle of the upper ledge to the vertical surface) they often triggered “wall run” skill on the vertical surface of the wall and fall to die instead to grab the upper ledge.
This happened because those two actions triggered by the same key “space(to grab the ledge is also the key to trigger)” on the keyboard. So how players won’t do the wrong parkour action?
8. 對新手不夠友善的跑酷設計。
The control system of parkour is not so friendly for newbie players.
比如城市中特別是市中心區域有很多大樓樓頂需要探索,因為有很多空投箱以及夜行者(遊戲翻譯成厄夜神行客)休息處解鎖位置就在上面,雖說爬大樓也有爬大樓的樂趣我不否認,但我相信很多沒玩過一代的新手可能會無法適應某些大樓的攀登難度,特別是一個動作錯誤就直接摔死重來的設計,真的會給玩家相當大的挫折感。
For example, it has many big buildings players need to climb, because it also has many airdropped chests and The Night Runner’s hideous on the roof of those big buildings.
Even though it’s fun to climb those big building I admit, but I also believed that many newbie players who never played Dying Light are harder to overcome those challenge than old players, especially when they did the wrong action it often directly causes their characters’ death, then they need to climb again in the beginning, that gives newbies deeply frustration.
然後加上上述缺點7的爬牆誤動作變成踩牆橫向飛奔動作的問題,造成玩家在爬大樓或是爬塔時有更大的挫折感。
Then this applied “defect 7”, that will cause even more frustration when they climb high towers and buildings.
9. 暗殺動作的扭頭攻擊如果扭不死殭屍就必定被反抓的問題。
If Aiden cannot kill a zombie by turning the zombie’s head from it’s back, Aiden will paralyzed and hold by the zombie what he failed in his assassination.
如果玩家角色試圖從背後扭殺等級比玩家高的殭屍,將100%扭不死殭屍而只會對殭屍造成重創,但事後玩家角色會無法動作而被殭屍回頭抓住啃咬。
雖然仍可及時掙扎脫身,但這明顯是很不合理的設計,因為被扭頭的一方既然受到重創,還以可以比攻擊的一方更快發動攻擊? 這很明顯不正常也不合理。
The problem is when Aiden try to assassinate a zombie but the zombie has higher level and he will not kill the zombie and the result is surely he will grabbed by the zombie that cannot assassinate success.
Even Aiden still can struggle to free himself, but this is obviously unreasonable, because the zombie got heavy hurt from the assassination, Aiden should reacted faster than it and do the next attack before it recovered itself!
10. 各種設計圖的強化升級需求及等級數量做得太多了。
It’s too much special infected trophies needed in those upgrade of blueprints.
沒有特地刷怪刷殭屍獎章的玩家只玩一輪根本無法將其中1種設計圖強化到滿(最多1種升滿就差不多了,等級8~9需要的稀有殭屍獎章數量就要100個,更別提還要罕見及獨特殭屍獎章若干),而這遊戲的設計圖光是武器的其中一個部位就有超過10種以上!
更別說還有各種道具設計圖,光是要升滿最低需求的武器三部件設計圖以及回血藥、紫外線燈管等等就需要至少打上數千的殭屍(一般殭屍還不行,因為不會掉獎章),根本就像是畫一個大餅讓玩家陷入一個無限打殭屍的練等地獄。
If players do not farm these infected trophies, they will impossible to upgrade their blueprints to the max level. For example, a level 8 blueprint need 100 infected trophies(uncommon) to upgrade to level 9(max), not to mention the level 8 blueprint needed how many trophies.
And a artifact weapon has 3 parts that needed those blueprints to craft weapon mods! It included other combat consumable items that also have blueprints to upgrade! It’s just like Techland was dug a super large pit and luring players to fall into the deepest hell of infected trophiy farming.
11. 回血藥比一代更難製作/合成也更罕見。
The medicine(medkit) is harder to craft, the materials are more rare than Dying Light 1.
一代的醫療包只需要紗布及酒精就能製作,這些材料商人本身就會賣,更別說連垃圾桶都翻得到,而二代呢? 二代回血藥不同於一代醫療包(除非是高價的軍用醫療包,這東西無法製作),它需要的是蜂蜜與洋甘菊,而這些藥草甚至比一代最常見的紅色藥草(herb)更罕見,因為一代紅藥草幾乎到處都可在草地上看到,而只要有一根藥草,附近肯定也有一堆藥草。
二代呢?
Players only need the bandage and the alcohol to make the medkit(standard) in Dying Light 1, and venders sell these materials even players can find them in the trash can, the first aid box and some containers. How about medicines in Dying Light 2(no more standard medkit in DL2)?
The medicine replaced medkit(standard medkit, not military version) in Dying Light 2, and players must to find honey and chamomile to make the medicine.
These materials are rarer than bandage and alcohol in Dying Light 1, not to mention there has many ambulances in the street that contained medkits await for players to loot them. But players won’t find any medicine in ambulances in Dying Light 2, even though players still can find military medkits in the evacuation convoy and the military convoy, but these places are dangerous! Compare to Dying Light 1 players can easier to find the healing item.
二代的蜂蜜算稀有道具,商人根本不會賣,地面上的草皮也不會有,基本只會出現在各區域某些特定房子的樓頂,每次最多兩窩蜂巢給你採集,某些強盜據點桌上也會有,製作難度比一代高得多,且數量也不會像一代那麼多,更別說這些醫療包在一代到處都能從壞掉的救護車上取得,二代的救護車是不會出回血藥給你的。
The honey is rare material, normal venders(only one herb vender will sell herbs included honey) never sell them, you cannot find them on most grass locations, basically it only appeared on fixed grass on the roof of the house and some enemy strongholds. Medicine crafting difficulty is harder than the medkit in Dying Light 1.
雖然二代商人也會直接賣回血藥,但商人賣的道具幾乎都是等級1的,等級1的回血藥真是爛到掉渣,玩家等級高的時候血量輕易破400以上,用一次回血50還要花4秒的東西幾個玩家會想要? 別說是被夜魔打到,光是一個跑酷沒跑好掉下來受到的傷輕易就是1XX~2XX血量在扣的,被強盜打中也不下於50HP,這等級1的回血藥真的沒啥價值可言。
在二代玩家真正可以直接入手且較有價值的回血道具有2個,一個是恢復增強劑,另一個是軍用醫藥包。
恢復增強藥劑也有設計圖可以自己做,只是材料需要更罕見許多的罌粟花,成品更是幾乎找不到(商人偶爾會賣但價格較貴數量也只有1份,根本不可能給你量產)。
軍用醫藥包則是只能去刷殭屍特別多的「徹離車隊」、「軍用車隊」等特殊地點或是打主線、夜晚探索廢棄商店、打GRE異常封鎖區或解鎖地下鐵等晚上才能去的地點才有。
Yes venders directly sell medicines in Dying Light 2 but those medicine only level 1(no upgraded), compare to Dying Light 1 our characters have much different between these games, Kyle Crane almost had fixed max 200HP in Dying Light 1(if he don’t have the artifact skill to increase it), Aiden’s max HP is from 160(no injected any inhibitor) to max over 600(if he injected most inhibitors and was chosen to increase his max HP). Kyle Crane can restore 100 HP if he used medkit(standard), that is half his max HP amount! But Aiden used level 1 medicine only restore 50 HP, you can see which one is better. The level 1 medicine is almost useless for high level Aiden!!
12. 因上述缺點10而衍生的問題,就是低等級的道具在玩家角色高等級時都成了垃圾。
Because defect 10 and 11, all consumable items are too weak if the item’s level is too low(like garbage for high level characters).
道理很簡單,玩家角色升級上去了外面的殭屍等級也會跟著上去,然而戰鬥類道具等級沒隨著提升的結果就是再也派不上用場,不管是DIY手榴彈、地雷,還是飛刀、燃燒瓶,對同等級敵人或殭屍所能造成的傷害簡直只能用「慘不忍睹」來形容。
然而要提升這些道具所需要的特殊殭屍獎章數量會嚇死大多數玩家,根本不可能正常取得。就如同一代後面新增的250等「傳奇」等級一樣,搞到後面玩家幾乎全部都是靠複製空投賑災包裹拿去軍需官獲取大量經驗值的作弊方式才升上去的,玩家正常要賺到這麼多經驗值我看花10年時間都不見得辦得到,這種設計根本是胡搞瞎搞!
現在在二代還用一代複製道具的手法去複製獎章根本不可能,除非玩家發現新的漏洞且Techland默許玩家這麼做,否則這些設計圖根本別想升到滿級,最多也就其中最常用的幾種升到滿就差不多了,玩家的耐性應該也耗得七七八八了,接著恐怕棄坑跑去玩其他遊戲嘍。
The reason is very simple, when Aiden’s level increased, all enemy’s level also increased, but those consumable items’ still remain level 1 then players won’t use them anymore.
Either DIY grenades, mines, throwing daggers, Molotov cocktails, they can only do the minimal damage to high level enemies.
For example:
level 1 DIY grenade has 80 damage
level 9 DIY grenade has 1500+ damage
Now you know what I mean.
If you want to upgrade all consumable items’ level to the max, you will faint in the infected trophies needing. It just like max 250 legend level in Dying Light 1, it made most players to earn the experiences for their needed by used the bug(to create thousands "disaster relief on site packages" to trade the quartermaster for the experience) or maybe played Dying Light 1 over 10 years also cannot reach max legend level. The design they did as acted without a rational plan for me! All players won’t have so much patient to play the game like they supposed, most of them will just go to play other games before they can arrive the top they designed.
Techland don’t understand one fact, if they want players to play the game as longer as they can, their developers need to spend more time and resources to increase the game’s interesting content first! To extend Aiden and other stuffs' level is the worst way to extend the player’s playing time.
So I doubted they played their games or not. If not, then they never design a better game, and Dying Light 2 is obviously not better than Dying Light 1.
13. Q鍵的生存者感應能力時靈時不靈。
The survivor detection ability somethings cannot work.
總結經驗,此功能只能在玩家角色完全沒作出戰鬥或跑酷動作數秒後才能使用,若玩家角色剛剛才打完戰鬥或是正在進行戰鬥,是無法啟動生存者感應的。
這造成戰鬥難度提高不少,特別是當玩家正在探索某些建築物內部且周圍有大量敵人或殭屍的情況更是明顯,因為玩家無法即時用生存者感應能力察覺敵方動向,使玩家被圍攻時更容易被鑽空子偷襲,不知道是不是設計師故意的。
這造成戰鬥難度提高不少,特別是當玩家正在探索某些建築物內部且周圍有大量敵人或殭屍的情況更是明顯,因為玩家無法即時用生存者感應能力察覺敵方動向,使玩家被圍攻時更容易被鑽空子偷襲,不知道是不是設計師故意的。
另外就是在大樓間穿縮順便翻箱倒櫃搜括資源時這個限制也很惱人,因為玩家剛抵達某層大樓室內要啟動感應察知哪些地方有東西還要多等數秒甚至十數秒真的超不方便。
Summarized experiences, the function only work when Aiden stop moving over several seconds, so if the player try to move in the fighting, the survivor detection ability won’t work and the player cannot find out it has more enemies behind the wall or not.
This design made the battle more difficult, the player easier got surprise attack from the back. I’m not sure it’s the developer’s willing or not.
But when the player try to loot something inside houses and buildings, this design obvious annoying and extended the looting time.
14. 延續了一代同一按鍵有不同功能的互相衝突現象。(2022/2/15)
The game inherited the conflict that the same key on the keyboard that has different functions from Dying Light 1.
一代預設的開啟手電筒按鍵是"T",剛好與玩家選擇扮演殭屍進入PVP模式的按鍵完全相同,只要玩家在遊戲中進入夜晚時間,系統就一定會跳出視窗詢問玩家是否要按下"T"鍵扮演殭屍,然後玩家只能靜等十數秒時間等該視窗自行收回,否則手電筒根本就開不起來orz 因為T按了就變成殭屍模式...玩家偏偏根本無法關閉此提示視窗!
The default key of turn on the flashlight is “T”, just like to play “Night Hunter” zombie and invades to other player’s game(PVP mode) in the night in Dying Light 1.
When night comes, the system will appear a small window to remind the player that press the key “T” to enter PVP mode and invade other player’s game. That often blocked the player to turn on the flashlight in night time, and the player also cannot just turn off the small window(it blocked the sight).
而二代又是怎麼回事? 相同的手電筒預設按鍵,但又與支援其他呼救玩家的按鍵相同,只要有玩家在你家附近玩這遊戲時啟動呼救,你的遊戲就會跳出是否連線過去支援的小視窗(跟一代提醒你可以玩殭屍PVP對抗模式的小視窗一樣),你按"T"就變成連去別人的遊戲,手電筒又變成開不起來的狀態,除非你改鍵盤按鍵(幸好不是像跑酷動作與跳躍動作完全相同無法切割的問題,雖然跳出小視窗加入別人遊戲的按鍵無法變更,但至少玩家還可以變更手電筒的開關按鍵)。
What about Dying Light 2? It has the same key “T” to turn on the flashlight but we also have the same key “T” to enter other player’s game who called for help and we also cannot turn off the small window that blocked our sight about ten seconds.
It’s good we can just change the key of turn on the flashlight in the “Option” to avoid the problem like Dying Light 1.
15. 部份常用跑酷動作比一代更難發動。(2022/2/19)
Some parkour actions are harder to trigger than the same parkour in Dying Light 1.
比如滑地鏟及踩頭跳躍動作。在一代玩家可以很直覺的隨時隨地發動,可是到了二代卻很難作出同樣順暢的動作,究其原因是二代只要衝刺中途停止,角色就無法立即作出下一個衝刺動作;另外二代的滑地鏟動作需要角色衝次過一段時間才能發動(在一代根本沒有這些限制),這些限制成了角色無法直覺式的隨時發動滑地鏟或踩頭跳躍的根本原因。
As “Slide” and “Enemy Jump”. The player can very intuitive to do these parkour skills in Dying Light 1, but it’s harder to do the same in Dying Light 2.
The reason is when Aiden stop the rush, he cannot rush instantly again then the enemy jump only work in the rush.
Beside “Slide” in Dying Light 2 also only work in the rush and Aiden cannot rush anytime like Kyle.
還就是滑地鏟不像一代可以將敵人或殭屍鏟倒,使其實用度大為降低。另人不解的是為什麼Techland要改這個設定? 於合理性而言這樣變更更不合乎物理原則(這動作其實就跟武術中的掃腿一樣都有讓對手失去平衡倒下的效果),而且也只會降低遊戲的趣味不是嗎?
And “Slide” is no longer can put down the enemy like the same skill in Dying Light 1, that made the skill is lower practicality. So I don’t understand why Techland change the skill? It’s lower reasonable and logical(this action is like “sweep the legs” in Karate and other martial arts, it should make the enemy lost his balance and tumbled), and this only lower the gameplay of the game, right?
16. 戰鬥少了骨折(類似暈眩stun)系統。(2022/2/19)
They canceled “X ray/fracture”(as stun) system.
原本一代在打鬥過程中玩家有一定機率可以對敵人或殭屍造成骨折般的打擊,發動成功時玩家會清楚看到對手出現被X光透視時的骨頭特寫如下附圖。
The player sometime can hit the enemy(zombie or human) into fracture statues in Dying Light 1, if it happened, the player can see the enemy’s bones(like the X ray projection) inside the body and Kyle can use execution attack to kill the enemy in front!
在對方骨折狀態下玩家可自由對其施展必殺終結技(類似背後偷襲時的扭頭殺,但可於對手正前方施展),而且玩家要使用重擊系方式打擊才有機率打出這樣的骨折效果(包括直接用腳前踢或空手拳擊都行),重擊系武器在一代的設定中攻擊力偏低但可打出這樣的骨折效果,而且更容易直接擊倒對手(力道更大),然而可惜的是二代卻已沒有骨折效果了。
Kyle must to hit the enemy by blunt attack(included fist and kick attack). All blunt weapons have lower damage than sharp weapons but only they can make enemy fracture and easier to beat down the enemy. But it’s sadly they canceled the X ray/fracture system in Dying Light 2.
17. 無論是玩家角色用弓還是十字弓所射出的箭矢都已不再可以直接回收。(2022/2/19)
All arrows and bolts are not retrievable in the game(they can be retrieve in Dying Light 1).
在二代裡,玩家角色所射出的箭矢已改成「箭既射出,既不退還」,既不合理更不有趣。更糟的是弓或十字弓(特別是弓)的殺傷力遠不如一代了,這樣的變動明顯就是為了增加遊戲的困難度。
They just canceled the arrow and the bolt’s retrievable design, it’s unreasonable and no fun. Worse is the damage of the bow and the crossbow are much weaker than the version of Dying Light 1, this change obvious for increase the difficulty in the game.
Techland把槍械從遊戲中拿掉若是為了讓遊戲背景設定更符合人類文明倒退的現狀(實際上設計師們卻還是在遊戲中留下了致敬毀滅戰士DOOM的單手短散彈槍這把完全不必填彈且殺傷力爆表的作弊武器打自己的臉),也沒必要故意削弱弓箭的殺傷力,畢竟在二代連敵人都不少持用弓箭戰鬥的類型,弓殺傷力降低不也算是讓這些敵方的弓箭手變弱嗎? 實際上確實也是如此啊,所有玩家碰上的弓箭手幾乎都是薄皮嫩雞,只要玩家能貼上去三兩下就能直接秒殺他們,這樣是有增加到遊戲困難度?
Techland took off guns in the game for the story background and made it more like human civilization’s fall more like the real, but they don’t need to weaken bows and crossbows because these ranged weapons our enemy also have.
In the fact those developers designed some easter egg items in the game and included “Ka Doom Shotgun” to flap their faces because the gun is totally overpower than any other weapons in the game and only the player can use it. Irony, isn’t it?
18. 增加的武器擋格動作卻拿掉盾牌的設計,而擋格能夠抵擋的攻擊比盾牌更少。(2022/2/19)
Applied weapon blocking action but deleted shields in Dying Light 2. And shields can block more attacks like explosion attacks in Dying Light 1.
雖然二代允許玩家直接拿武器(包括弓或十字弓)擋格敵方的攻擊,且「完美擋格」時可讓敵人直接硬直數秒的效果,可惜這樣的設計卻完全不如一代的舉盾格擋。
Even though Aiden can block enemy’s attack by his weapons(include the bow and the crossbow), and perfect blocking can stun the enemy attacker for several seconds, but this design weaker than shields in Dying Light 1.
在一代中玩家可透過技能習得盾牌製作以及盾牌改造的能力,使盾牌附加各種元素效果,只要一代玩家以同二代的武器擋格方式完美擋下敵方的攻擊,就可觸發盾牌上的各種元素效果,比如火盾改造就是讓敵方著火,電盾改造就是觸電,冰盾改造就是直接凍結,衝擊盾改造就是造成傷害兼擊倒數秒爬不起身;而且盾牌不但能擋遠距離攻擊比如敵人的投擲武器射擊包括槍彈,甚至連爆炸傷害都能擋下,許多玩家只要經過轉角或進入房間突然遇到自爆者只要直接舉盾就沒事,即使原本可以直接讓玩家角色滿血去世的零距離自爆,舉盾之後最多只是損些血而已(記得要擋對方向|||)。
但盾牌也不是無敵的,因為它有耐用度的設定,耐用度零的時候角色會自動將其丟棄,而且不像武器可以被修復。
Kyle can learn skills to make the shield and even crafted different type elemental effect mod on the shield in Dying Light 1. If Kyle performed a perfect blocking like Aiden, his enemy attacker will be burned(fire modify) or shocked(electricity modify) or frozen(ice modify) or struck down(heavily modify).
And the shield is not only can block all ranged attack like throwing axes even included any bullets, it included explosion attacks like grenades and suicide zombies!! even Kyle got the explosion in zero range if he held the shield and faced the source of the explosion, he will only take few damage from it!!
But the shield is not invulnerable in Dying Light 1, it has durable limit and Kyle cannot repair it, when the shield reached the durable limit Kyle will drop it automatically.
19. 不甚實用的新戰鬥技能「撲倒(block charge)」。(2022/2/19)
Useless new battle skill "Block Charge".
只要玩家角色同時按下武器擋格鍵跟V鍵就可直接將眼前的敵方撲倒,但是這招有兩大缺點。
1是角色施展時會往前推一段距離,所以不適合在大樓邊緣發動,否則落下墜樓得不償失。
2是角色施展後並不會像夜魔那樣持續對敵方目標造成傷害並壓制,而是馬上放開目標並往前翻滾(嗯小心失足墜樓),被撲倒的目標則會立即起身,這使得這個原本應該潛力十足的戰鬥技能變得很不實用,不但沒有足夠的牽制效果殺傷力也很不理想,重點是還很容易讓角色強制往前移動一段不小的距離。
還是老話一句「給不起,就不要給」,這啥鬼技能我還真不懂設計師是什麼心態。
The player can press weapon blocking key and “V” key to perform the skill “Block Charge” to push over the enemy on the ground, but this skill has 2 defects.
1. Aiden will move forward some steps when he was using the skill. This will endanger him if he is battle on the high place like the roof of the house or high building’s edge.
2. Aiden will NOT keep to attack like “volatile” when he pushed over the enemy, he will instantly release the enemy(then rolls forward, so be careful if he is at some place like cliff) and the enemy will instantly recovered and fight back to him. This make the potential skill useless, it can’t make enough damage to the enemy and even can’t hold the enemy up, it also has the possibility to cause Aiden fall down from high places.
It’s still the word: “if you cannot give, then don’t give”, I really can’t understand what psychology is the developer.
20. 當玩家角色需要連擊E鍵拉開箱子蓋子的時候無法中斷開箱動作強行離開。(2022/2/20)
When the player is trying to pull out the lid of the chest(need to repeatedly press "E" key), the player will cannot cancel the action to avoid some dangerous situations.
有時候當玩家角色開箱(需連擊E鍵用手從右邊角落拉開箱蓋)時才發現有殭屍從後面接近,又或者想從殭屍後方用扭頭殺解決殭屍時卻不小心點到旁邊的此類箱子,造成試圖開箱的誤動作時,角色會因此被箱子絆住無法做任何其他動作,而翻開箱子蓋子的動作只要受到攻擊都會被打斷,使角色直接陷入可笑的開箱被打到死的狀況(玩家本人應該是笑不出來)。
Every time the player try to open the kind of the chest and suddenly appeared zombies or enemies around his/her character, he/she cannot cancel the action then his/her character will be eat alive by zombies or crashed into goo or dismembered by bandits and he/she only can do is watch the procedure. Yeah it's funny but it's not so funny for the player i think.
21. 多玩家模式只要是客戶端(client)的玩家都會明顯感受到延遲情況。(2022/2/27)
Players can feel terribly lag when they connected to other player’s game(client players).
通常只要連線後5分鐘左右玩家就會開始感受到每走兩步路就停一下的情況,這甚至連像是撿戰利品、使用醫療藥等舉凡需要玩家持續按壓E鍵的動作,都會因此變成完全按不到完的狀態,因為按到一半(長條bar跑到一半)遊戲就會整個停住,若玩家堅持不鬆開按鍵,他的遊戲將永遠停在那個狀態,且在主持端(host)的玩家看到的情況就會是那個玩家整個停住不動;若那位玩家正好是在用滑翔傘飛行時停住,他會整個人完全停在半空中不動....然而若那位玩家在進行這些動作時因為延遲而卡住不動,他只能放開按鍵以讓遊戲可以繼續進行下去。
Basically players connected to other player’s game after 5 minutes, their game will be frozen after he moved every 2 steps, and if they don’t release “W” key(move forward), then their game will keep the frozen situation until the ending of the world.
This problem also happened when they try to loot any corpse(and packages), to use medicine, even to use paraglider in the air, every actions they need to keep to press down any key like “E” or “W” to perform that will cause their game be frozen so those action they will impossible to finish in the game!! Every time it happened, the host player will see these client player's characters just stopped the action wherever they are doing, even in the air(their characters will not fall, they will stay in the air and stopped).
這導致客戶端的玩家幾乎無法進行醫療、開箱、撿屍體上的戰利品等動作(除非等屍體消失變成包包就可以直接拿),因為這些動作他根本就無法完成,這很顯然是很致命且迫切需要改善的問題。
順帶說一下,我前面的實況影片情況是我是主持端的玩家,所以各位在看我的影片時並不會發生上述延遲情況,我也是最近才開始連線到其他玩家的遊戲時才發現這個問題,雖然一直都忘了寫在這邊就是了...這情況包括我在連線到同樣在臺灣的玩家時都會發生。
This lag problem is critical in the game, especially the multiplay mode make the game more fun.
You cannot see it happened in my films above because I was the host player in those films. But after that I tried to connect to other player’s game then found the problem happened to me. It also happened when I connected to another player that living at the same region(Taiwan) to me.
忘了附上證據:(Sorry I forgot the evidence)
請各位看看這影片,這是我試圖連線到某個臺灣玩家主持的遊戲的遊戲過程。
各位不難看到其中很常出現明顯延遲的情況,與前面我提供由我主持遊戲的影片完全不同。
Everybody please watch the film. The film recorded I connected to another player who is living the same region to me and played with him.
You can see there was often lag, it's much different with films I put above.
22. 自從此續作推出之後,設計團隊故意在一代主畫面以前插入另一個選單讓玩家不小心改進入二代的遊戲而非一代。(2022/3/6)
Since the game released in 2/4/2022, developers intentionally inserted a new selection screen before the main menu of Dying Light 1 to lure players who want to play Dying Light 1 to enter Dying Light 2 instead.
執行一代進主畫面前會先進入另一個誘導玩家進入二代的畫面,然後預設遊標在二代那一側讓想玩一代的玩家誤動作:如果玩家想跳過前面展示動畫直接進主選單,常常會多按一次按鍵導致直接進入二代而不是一代。
What they did it's just to tried to make players to do the wrong choice, to enter Dying Light 2 game not Dying Light 1 that they want to play. Because if players try to skip the intro film before the main menu they need to push repeatedly any key, but this will often trigger the selection of enter Dying Light 2 because the default place of the arrow(as the screenshot) is in the section of Dying Light 2.
坦白講如果玩家真的想玩二代,完全不用執行一代遊戲程式,他們的電腦桌面上就會有二代的執行捷徑,因此這種作法對玩家而言在實用性上面是零,因此可以說充滿惡意。雖然被他們動手腳的是一代而不是二代,但一代變成這樣卻完全是二代的設計團隊有意為之!甚至很明顯可以看出這是二代的首席設計師還是Techland老闆想要強推二代所做的無意義的動作,所以我把他們做的這件事算在二代開發者頭上不為過。
Honestly if players really want to play Dying Light 2, they won't run Dying Light 1's shortcut on their computer desktop. So what they did is zero practicability for players, even we can think it's from their pure malice to Dying Light 1!
Even this problem is in Dying Light 1, but it's obviously their chief who leaded the development to design Dying Light 2 wanted. Because that so I judged it is a defect in Dying Light 2, it is logical.
這種作法完全只會激怒玩家,根本無法為二代做到宣傳效果,反而只會帶來玩家的反感,除非是電腦裡面沒安裝一代的玩家才不會受此影響。然而這也能看出很可能是二代的新開發者想透過這種方式妨礙玩家繼續玩一代的惡毒作法,真的非常不可取。
And what they did only enrage players, they don't know this won't has any benefit on Dying Light 2's advertisement, unless players who didn't install Dying Light 1. But we still can see they want to obstructed we continue to play Dying Light 1, this is not something we can permitted.
優點:
Advantage:
1. 新增分岐劇情設計。
New different story paths.
不止是在主線劇情上如此,連某些支線劇情都有分岐路線設計,玩家所做的選擇會連帶影響後面故事發展,比如玩家的選擇造成與任務NPC直接發生衝突與戰鬥,結果很可能因此NPC被玩家殺害導致後續與他相關的任務會受影響甚至難產不再發生。
主線劇情的分岐更多了,比如玩家選擇將可佔領的據點分配給維和者,可能導致市集那邊的人因此對玩家反感,某些由維和者給予的任務會因此產生,而由市集給予的支線任務因此難產,甚至導致市集領導人之一的蘇菲與她弟弟巴尼仇視玩家的局面。
It’s not only in the main story line, included side quests, every choice who players decided possibly caused different consequence.
For example, when the player made the choice and enraged someone who became aggressive, maybe some follow up quests given by him will disappeared. Or maybe because that another person will come to ask your help.
The game applied the choices that players can deal out important places(like electrical stations, water treatment plants) to one of two different factions, this will make the main story change greatly in follow up event. Some important NPCs maybe become your allies, or enemies, it’s all depend on your decision.
2. 增加了更多的跑酷動作,並強化部份戰鬥動作的實用性。
More parkour and battle skills and enhanced some of them.
比如二代新增可橫向踩牆跑步的跑酷動作,使玩家在跑酷時有更多選擇與自由發揮的機會好讓移動速度提升,更快抵達目的地。
而且二代的飛身踢(遊戲翻譯為迴旋踢)殺傷力及效果都比一代更明顯(命中率大幅提高,因為施展時玩家角色會自動朝敵人的位置踢去),特別是連人類敵人被飛身踢踢中都必定被踢飛這點相當讓人激賞!而習得飛身踢威力強化的技能後飛身踢殺傷力更是致命,在一般難度下飛身踢踢中的同等級一般殭屍或人類對手都會受到極大的傷害(直接殘血瀕死),但可惜的是取消了滑地鏟動作的攻擊性。
空中落地攻擊已改為兩個不同技能,一個是持武器的落地重擊,可造成範圍震波擊退甚至擊倒較脆弱的目標,另一個是落地同時抓住對手的頭往地面重擊2次(這屬暗殺動作所以被敵人發現後是無法施展的)。
As the “Wall Run” skill, make players more effective to explore Villedor.
And the “Drop Kick” has significant higher damage than the same skill in Dying Light 1, also the skill will auto aim Aiden’s target and make he easier to hit the target. Especially this skill even can kick human enemy into the air!(all human enemies immune the knock down effect by the skill in Dying Light 1).
Attack from above skills changed to two different skills.
first is “Ground Pound” that can make the blast wave to all nearby enemies and make them stagger even knock them down(if they are weak).
second is “Smash” that can do a lot of damage to the enemy that has the same size with Aiden.
持武器360度攻擊的動作也不再只是雙手武器的專利,在二代裡只要習得此技能,玩家就算持用單手武器照樣可以施展此動作全方位攻擊!
Performing round attack is not only for the 2-handed weapon, if Aiden learned “Windmill” skill, he can perform round attack to damage all enemies around him by any melee weapons in Dying Light 2!
背後暗殺動作也取消一代需要習得技能才能施展的設計,另外還加上了背後扭頭時拔出匕首戳胸的暗殺技能,以及暗殺後再多射一把匕首的必殺攻擊技能!
暗殺動作還再增加了爬牆時可將站在上邊的暗殺對象直接抓住扔下大樓的暗殺動作。
They canceled players to learn any skill to do assassination action, Aiden can assassinate the enemy
without any skill in Dying Light 2.
But first they changed the “head twisted kill” assassination action, it has no instant kill effect instead it do a lot of damage to the target(but all boss enemies immune to the attack). Second the assassination action must perform in sneak mode, Aiden cannot perform the action when the enemy found him!(Kyle Crane can still perform the head twisted kill to the enemy if he is in the target’s back either the target found him or not in Dying Light 1)
This game appied new assassination skills like "Stab", "Stab Follow up" and "Ledge Takedown", but I am not sure "Stab" can instant kill the enemy no matter the target's level or not.
弓箭射擊也多了一次射三箭的散射技能,以及可選擇是否拉近視角的描準動作(要拉進視角就按CTRL開啟狙擊視野),弓箭射擊時也不再有前作的拋物線設計需要玩家目視計算彈道的問題。
New skill “Serial Shot” allowed Aiden to shoot max 3 enemies at a time, and the arrow will directly fly to the point Aiden aimed, they decreased greatly the curve effect of arrow flying, Aiden almost can ignore ballistic prediction when he is using the bow.
攀爬及拉弓等動作也增加了體力耗損的設計增加了擬真度。
在一代幾乎無所不能的蜘蛛人愛用道具「勾索」已被改成更加貼近現實的版本,也就是說拉扯性能只停留在可以把殭屍或人類對手拉到後方的程度(一代勾索雖然也有這種能力,但觸發成功率很低,大多都只能「刺」中殭屍造成極小傷害),無法再讓玩家角色直接飛來飛去,射出勾索在跑酷動作方面只是給予玩家「擺盪」跳躍的功能,使玩家角色能跳到更遠的位置與拐彎後的位置(需要調整繩索的擺盪角度)。是的,它就只是讓玩家更像個泰山而不是蜘蛛人XD。
Aiden climbs and use the bow will continue to spend his stamina, this design make the game more real.
The grappling hook that almost everyone like to use in Dying Light 1 changed to another version.
It is no longer can pull the user to the point the hook stabbed at directly(like Spiderman), but Aiden(the user) can swing to the opposite place by the grappling hook like Tarzan.
And Aiden also can use it to pull the enemy to fly over to his side and knocked the target down(only work on human size targets) like Scorpion in Mortal Combat! But be careful, this grappling hook cannot pull the enemy who is using heavy attack.
3. 各種武器及道具改裝的設計圖全部都能透過商人升級,且每個武器都有被細分為不同部位的可改裝欄位。
All blueprints included weapons and items can be craft that can be upgrade by NPC craft vendors, and we can craft weapon mods for max 3 parts!
是的,前作玩家雖然可以找到許多不同的改造設計圖,但通常都只是各種元素屬性方面的強弱差異。到了二代這些東西已被整合為一種設計圖的升級機制,也就是說只要玩家取得新的設計圖,剛入手時一律都是最低等的版本,但可花費各種不同的殭屍獎章與商人兌換設計圖升級的權利,而且玩家可以在同一把武器上的不同部位做出不同的元素賦予改裝,使武器具有不同元素屬性的效果,也能透過全部套用同一種屬性的改裝來進一步提升該屬性的效果及觸發率。
Yes, players can find many blueprints of weapons in Dying Light 1, but most of them different in the elemental power. Now all blueprints integrated into some kind of upgrade system. Players don’t need to find these blueprints in every places in Villedor, almost all blueprints sell by master craftsmen.
And it has different parts on weapons, it means players can craft different elemental type mods on the same weapon to customize it for themselves.
此外武器的素質決定該武器有幾個部位能做改造。一般而言最頂級的黃武可以在尖端、中央及武器把柄三個部位做改造,而紫色的就只能改造尖端跟中央部位。所有的武器都可以加裝飾品;一般來說飾品是不會有任何加成效果的(除了「軟木」這個設計師的打自己臉的隱藏道具可以無條件回復武器的耐用度500點,且可重覆安裝在武器上)。(2022/2/19)
另外需注意的是每一次武器改裝的同時會回復該武器50點耐用度,故新入手的武器建議別急著改裝,先拿出去打一陣子再改會更好。
Beside, the weapon’s rank decided how many parts we can modify on it.
Normally there has three parts “tip”, “shaft”, “grip” on the artifact weapon, and only “tip”, “shaft” on the unique or the rare weapon, but it has no any part on the uncommon and common weapon to be modify.
許多道具的設計圖也能透過相同方式強化,比如DIY手榴彈、燃燒瓶、醫療包甚至紫外線燈管等等都能隨著設計圖的強化而提升製作出來的道具的等級,越高等級的道具性能越好。
比如等級1的醫療包只能回血50HP而且使用時需要花費4秒鐘才能完成包紮動作回血,而等級9(最高等)的醫療包可以回血250HP,包紮動作只需2秒鐘!可見其差異之巨大。
Most items that can be crafted by players, not only weapons, included some consumable items like medicines, DIY grenades, mines, UV bars, boost drugs...etc
Depend on the upgrade system players can crafted better items in the further adventure.
For example, the level 1 medicine only restore 50 HP and it spend 4 seconds to finish the healing, but level 9(max) medicine can restore 250 HP and only spend 2 seconds to finish the healing!
4. 增加了護甲的設計。
Applied armor system.
一代玩家角色只有時裝可以更換,根本沒有護甲這種東西,到了二代玩家已可穿上護甲戰鬥,護甲還被細分為頭部、護肩、身體、雙手、雙腳、靴子等部位,且護甲還分為「跑酷」、「打手」、「射手」、「坦克」四種類型可以穿搭,每種類型都有不同的額外各種加成效果,防禦能力也不同。
Kyle didn’t has any armor to wear and protect himself in Dying Light 1, then now our Aiden can wear 3 different armor sets in different situation in Dying Light 2.
these armors included “tank”, “brawler”, “ranger” and “medic” type, they have different attributes and defense values. Players can also select to wear different type armor parts on Aiden.
5. 新增滑翔傘道具,滑翔傘、勾索及紫外線手電筒都不再需要學技能就可入手。
Applied some night runner tools like "Paraglider", "Binoculars". players can slowly float down to where they want to go by the paraglider, and see the long range sight by use the binocular.
And include other tools like “Grappling Hook”, “UV flashlight” players can get them without learning skills.
只要持有此道具,玩家就可以從高處往下落時撐開滑翔傘並自由乘風滑翔至想去的地方,而且此道具與二代的勾索及紫外線手電筒都不需要學習技能才能取得,只需主線任務進度達標就會自動入手。
二代的勾索直接用來射擊敵人已不再低機率將敵人拉過來,而是100%直接拉到玩家這邊且會是倒地狀態,使用得當可輕鬆解決難纏的對手,但這招對體型巨大的大鎚殭屍及破壞者無效,當敵人發動重擊時會因為霸體狀態使勾索拉人無效化。(2022/2/15)
Aiden can float down to the ground or other lower location from higher location by the paralider. In the air Aiden can control which direction he want to float to, and he even can temporary slightly increase the height by spending some stamina points if the paraglider upgraded!
Aiden don’t need to learn skills, all those tools he can get from main story quests.
(Kyle must to learn the skill to get grappling hook and UV flashlight’s blueprints in Dying Light)
需要注意的是勾索有長度限制,若玩家角色跳在空中射出勾索而勾索還未命中目標前角色就已落至超出勾索長度的高度,勾索會勾不到目標(或者勾到了但繩索會斷掉),玩家角色將會直接落下摔死。
且使用滑翔傘時角色每分每秒都會耗損體力,若體力不足角色會無法維持張傘狀態而掉落摔死!
Be careful, the grappling hook has the length limit, if Aiden try to shoot to the target and he fell down over the range of it, the rope will break and Aiden will fall to die.
And using the grappling hook also spend some stamina point, if Aiden exhausted in his swings he will also release his hands on the rope and fall to die.
使用滑翔傘時若飛過地面冒出蒸氣的特殊位置則玩家角色體力值會瞬間回滿並快速上升一段高度,若遭遇空中的流風則會被吹往某些特定方向同時體力也會回滿,若剛好逆風玩家角色會無法滑翔前進並緩緩降落。妥善利用這些空中的風可使角色順利飛到更高的建築物上面。
Aiden will greatly increase his height and instantly restore his stamina to full when he floated on the steam in the street by his paraglider, if he against the wind he will also restore his stamina but won’t increase his height.
Using those winds wisely Aiden can fly to even higher location or more far distance.
圖中紅圈位置可看到風流動的情況,只要玩家能掌握風的流向及位置,就更能發揮滑翔傘的真正價值!
You can see the trace of the wind in the red circle.
這些特殊道具也能像改造或製作道具的設計圖那樣強化,只是需要的材料不同,設計圖強化需要的是特殊殭屍獎章,而這些特殊道具(夜行者專用道具)強化需要的是「軍用科技」材料,這種材料只能透過開啟GRE空投箱入手,這些有存放軍用科技的空投箱幾乎都在市中心地圖區域的大樓樓頂才有!
These special tools can be upgrade like blueprints, but players need to spend “Military Tech” material to do it. “Military Tech” only appeared in Air Drop chests on the roof of high buildings!
6. 二代更多殭屍害怕紫外線照射。
There has more type of zombies fear UV lights.
與一代哈蘭病毒(簡稱THV病毒)不同的是,二代席卷人類社會的是哈蘭病毒的變種,幾乎所有感染此病毒而成的殭屍都害怕紫外線照射(不像一代一般殭屍被紫外線燈照到都沒事),特別是行動速度快的疫魔(剛變成殭屍不久的感染者infected)以及夜魔(volatile)更是害怕紫外線,同樣害怕紫外線的還有各種新變種殭屍如嚎叫者(howler)及會遠距離噴吐毒液的殭屍(模樣與一代蟾蜍不同);只有少數如大鎚殭屍及破壞者這等大塊頭不會被紫外線影響。
It different to the origin Harran Virus, those zombies created by this mutated version more fear UV light and sunlight(even sunlight won’t hurts normal zombies and goon, demolisher but it hurts all other type of zombies).
7. 玩家角色的HP血量及體力值已不再倚靠升級所學的技能來提升。
Aiden’s max HP and stamina can only increased by inhibitors(Dying Light 2), but increased by skills like Kyle in Dying Light 1.
在二代只能透過注射抑制劑來提升這兩項屬性的其中一項(自選),且每注射過一次玩家角色都會同時提升身體的免疫能力,使角色在沒有陽光或紫外線照射的區域行動更久時間而不會變異成殭屍(實際上變異就會死掉而不會真的變成殭屍)。
當然抑制劑這麼重要的東西是不可能讓玩家無限刷到的,只要玩家入手過一次,開同一個箱子就再也拿不到抑制劑,取而代之出現的將會是像軍用醫藥包之類的道具物品。
those inhibitors can increase Aiden's max HP and stamina(Allot them to increase your HP, Stamina), every time when he injects 3 inhibitors on himself(It will recorded and stored in your character data window), players can select which one you wanna increase, and every 3 inhibitors injected on him will also increase his max immunity automatically(to extend the time he can endures without UV lights and sunlight).
Of course Aiden cannot repeatedly takes the inhibitor in the same GRE inhibitor chest, because it is too important, instead Aiden takes the military medkit in the same inhibitor chest.
8. 遊戲地圖可冒險範圍比一代大上四倍。(2022/2/15)
Vellidor’s map is larger than Dying Light 1's Harran about 4 times in Dying Light 2.
地圖更大,同時也表示有更多可探索的位置,而且這代增加了許多夜晚限定探索的「GRE研究設施」或「醫院」以及規模較小的「廢棄商店」和「GRE異常挑戰」地點,還有日夜都能去的「徹離車隊」及「軍方車隊」等地點可以刷道具及裝備以及值錢物品。
Larger map means more explorable locations. And included Abandoned Stores, GRE research facilities, evacuation convoys, military convoys, GRE Anomalies...etc
some places like Abandoned Stores, GRE research facilities and GRE Anomalies are places that better visits in the night because it’s too many zombies hide in those buildings and there even exist a lot of volatiles in some large buildings like GRE research facilities. And Revenant only appear in the GRE Anomaly in night time.
維耶多各區域也有不同的地點可供玩家直接地圖傳送而不需親自跑,比起一代才兩張地圖各一個傳送點來說是方便許多,因為二代雖也是兩張地圖但區域卻細分為10個左右。
There has many metro stations that allowed players to teleport Aiden to any unlocked metro station on the Villedor map. This new design make the game more convenience than Dying Light 1.
需要注意的是二代地圖中的所有邊界以及部份區域都被THV GenMod炸彈轟炸過,滿地的黃色黏液會對玩家角色造成極度嚴重的免疫侵蝕狀況,碰觸5秒內就能讓玩家角色直接免疫值扣到零而死亡。
Caution, there has much corrupted area in the city(include all borders in the game). These places bombarded by THV GenMod, so if Aiden touched those yellow mud he will turns himself into the zombie(dead, not like what you think, even I hope Aiden can become a zombie too in the game and attack other players in multiplay mode) in 5 seconds.
9. 遊戲配樂相當不錯,很有文明倒退,懷念過往的氣氛。(2022/2/15)
The background music is nice, the mood of the music fits the humanilty's fall.
10. 所有武器(包括護甲)新增隨機屬性加成。(2022/2/19)
They applied randomized attributes in all weapons and armor parts.
武器上的屬性加成項目與數量完全隨機,護甲則是依照其4種不同類型隨機出現不同的屬性加成;比如坦克型護甲(盾牌圖示)會骰出的屬性加成一定會有增加雙手武器(2-handed)類型的殺傷力加成,高機率出現使用雙手武器攻擊時的耐力值損耗降低的加成,一定機率骰出角色免疫能力降低速度減緩的加成或是減少來自於人類敵人的傷害,又或是減少來自於殭屍攻擊的傷害等等。而鬥士型護甲(雙劍交叉圖示)一定會有持用單手武器的殺傷力提升加成,一定機率骰出使用單手武器攻擊時的耐力值耗損減少的加成,或是減少白天受到攻擊時的傷害,或是減少晚上受到攻擊時的傷害等等。
The numbers of randomized attribute totally random.
How many type randomized attributes appear on the armor depend on the rank of it. Basically the type numbers of attribute on the artifact armor is more than the unique armor. And the unique armor has more than the rare armor.
What randomized attribute appeared on the armor depend on what type of it, for example it often appear the attribute that increase 2-handed weapon damage on “tank” type armor, and won’t appear on “medic” type armor.
除此之外也有些屬性加成是不管什麼類型的護甲都有機率出現的。
最後就是護甲的素質越好,屬性加成的種類總數也會越多,當然護甲等級足夠高,屬性加成的種類項目也會增加。
武器的話固定最多2種隨機屬性加成。
Otherwise some attributes has the rate appear on any type armor.
If the armor’s level higher, the more type numbers of randomized attribute on it.
Weapons has the max 2 types of randomized attribute on them.
嘛,評論就到這,對不同的玩家來說可能在我看來是缺點的部份在他們看來就是優點,反過來說也是一樣,我能做的就是把這些特點說明清楚讓各位自己去判斷此遊戲到底好不好玩,有沒有購買的價值,就這樣嘍。
So, that is all my review for the game.
Maybe the defect I pointed is the advantage for some others, vice versa. All I can do is try to explain what is good what is bad for me to you. It depend on you to decide it is worthy for you or not.
Good Night&Good Luck.