嗨,我是茶包。最近打完了Wuppo之後想說玩點(diǎn)輕鬆明亮的遊戲,挑了萊莎的鍊金工房來玩。整體來說是一個(gè)非常不錯(cuò)的遊戲,但隨著遊戲進(jìn)度越往後推進(jìn),鍊金的時(shí)間越來越長(zhǎng)、探險(xiǎn)的時(shí)間越來越短,玩到最後變得有點(diǎn)煩躁。雖然我知道這遊戲就叫鍊金工房,這遊戲打王的難度曲線我還是很不喜歡,感覺就是用數(shù)值粗暴的堆到你不去研究鍊金系統(tǒng)就完全打不過的感覺。
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOonZKVgIBZ81liRNexLTCotYOBnMe59rqXDsRwwp23suu71nkZ-hod_oJqoAK3Ub7lpgRkziDK9RM1BAM-BMvioof744OKdOJnzt6Cqeogx4G280FCwSx8IsP4BcW5JF8NV7l8_gCrXM177RKgEKJHGAsZL8KCs_NyM8orYJHLb3eFIBvGwZJq7gU/s3840/%25252525252525E3%2525252525252582%25252525252525B9%25252525252525E3%2525252525252582%25252525252525AF%25252525252525E3%2525252525252583%25252525252525AA%25252525252525E3%2525252525252583%25252525252525BC%25252525252525E3%2525252525252583%25252525252525B3%25252525252525E3%2525252525252582%25252525252525B7%25252525252525E3%2525252525252583%25252525252525A7%25252525252525E3%2525252525252583%2525252525252583%25252525252525E3%2525252525252583%2525252525252588%25252525252525202024-05-13%2525252525252520222000.png)
開頭的動(dòng)畫就是,JRPG的感覺。有男角有女角然後一起去冒險(xiǎn)拯救世界。不得不說這年代要看順眼的角色還真的只能靠JRPG或其他亞洲國(guó)家的遊戲開發(fā)商,近年來角色越來越醜的趨勢(shì)真的讓我玩的時(shí)候體感越來越痛苦。
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7fqd1lPPB5oyxOkPHb6kV5_whxDGhERZmDzstLBSAeCwdb6UzAK-axhSDghUDgJUF08t2b8qoVmJv7iN_inZCL_1Hj_o2p0DWKnmwfvTGKimOSaZY_1WSOIewqJ8cAdN_q-MvdI6a1_JvgQbMkMHupJW6w1_YSqpgvuF3dRWjAF1YrafhrCj1nFfM/s3840/%25252525252525E3%2525252525252582%25252525252525B9%25252525252525E3%2525252525252582%25252525252525AF%25252525252525E3%2525252525252583%25252525252525AA%25252525252525E3%2525252525252583%25252525252525BC%25252525252525E3%2525252525252583%25252525252525B3%25252525252525E3%2525252525252582%25252525252525B7%25252525252525E3%2525252525252583%25252525252525A7%25252525252525E3%2525252525252583%2525252525252583%25252525252525E3%2525252525252583%2525252525252588%25252525252525202024-05-13%2525252525252520222553.png)
剛開始就是像這樣,在島上跑來跑去找任務(wù)做,地圖中除了可以採(cǎi)集的鍊金材料以外基本上沒有任何可以互動(dòng)的東西。(只有一個(gè)木桶)到後期的地圖也是,除了移動(dòng)或是破壞擋路的石頭以外只剩下怪物跟採(cǎi)集。
畫面的部分,如圖。基本上就是10幾年前的網(wǎng)路遊戲的建模水準(zhǔn),但是貼圖的品質(zhì)稍微好一些。只有主角群的人物建模是2024年的美感,場(chǎng)景都是憶兒時(shí)的標(biāo)準(zhǔn)。
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuNX9uAAdRQS3YVWlSB-UBN_q_E2UqAkzMdUjId27qLa_oUkvvjUKLh8cVybSwxuBr-X9O6iyeFuiCce9F_llQAzpar7nVclyUj6XdWAXbxki9X7KfDaDi93Y1DsskqAUy9A74HC5mqKbdZLJb81Df0c9P_4Qq8Bf83qANqb-NJ6JfpQVglwvWcVGC/s3840/%25252525252525E3%2525252525252582%25252525252525B9%25252525252525E3%2525252525252582%25252525252525AF%25252525252525E3%2525252525252583%25252525252525AA%25252525252525E3%2525252525252583%25252525252525BC%25252525252525E3%2525252525252583%25252525252525B3%25252525252525E3%2525252525252582%25252525252525B7%25252525252525E3%2525252525252583%25252525252525A7%25252525252525E3%2525252525252583%2525252525252583%25252525252525E3%2525252525252583%2525252525252588%25252525252525202024-05-13%2525252525252520222821.png)
在這邊我先建議對(duì)鍊金工房有興趣的朋友請(qǐng)直接購(gòu)買主機(jī)版,不管你是PS還是Switch。目前你看到的這張圖是遊戲的啟動(dòng)器,點(diǎn)開設(shè)定的部分如下圖。
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzbtC-l1qjhU935tuJ9JhdDH-tMQV7fJMYhyphenhyphenVzDq-T6gdBTJNFMjFgcFDviqCVpMPsF4428sY6RIM11Rr5hil6EZDGGnCMsq_ZqQCMlQvgnLSMRg2doLKaZWPrKYEEtj-YNAslbphtyGVia2J4JKLXIftqCV_5hqO4x8XCoCe1LiJS1k6_psUBKX8-/s3840/%25252525252525E3%2525252525252582%25252525252525B9%25252525252525E3%2525252525252582%25252525252525AF%25252525252525E3%2525252525252583%25252525252525AA%25252525252525E3%2525252525252583%25252525252525BC%25252525252525E3%2525252525252583%25252525252525B3%25252525252525E3%2525252525252582%25252525252525B7%25252525252525E3%2525252525252583%25252525252525A7%25252525252525E3%2525252525252583%2525252525252583%25252525252525E3%2525252525252583%2525252525252588%25252525252525202024-05-13%2525252525252520223634.png)
大概就是Windows98的介面直接拿過來用,用起來是沒問題的,但這遊戲賣這價(jià)錢還讓我看這種介面,說實(shí)在蠻不開心。如果是主機(jī)版畫質(zhì)設(shè)定都是寫死的,應(yīng)該不會(huì)看到這東西才對(duì)。還有聽說很糟糕的鍵鼠操作,建議PC版用XBOX搖桿來玩。
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0mdPWr9rT3U84OKdDtTdbiev4A3yLdAeqNq4nWdpQ_p-bPJ5H_qZBrOJqivCC4QOFMgL10-nKc6WBj3vGOLNzKuKedh2KGvBawu7A4ev1u1V3fQ-AaQ200JuUdIUyia142sjzjcYtEyA3SUwzIIzhf5N-tplVruVGfVh957GcTcmbDyXmi9O6cPmm/s3840/%25252525252525E3%2525252525252582%25252525252525B9%25252525252525E3%2525252525252582%25252525252525AF%25252525252525E3%2525252525252583%25252525252525AA%25252525252525E3%2525252525252583%25252525252525BC%25252525252525E3%2525252525252583%25252525252525B3%25252525252525E3%2525252525252582%25252525252525B7%25252525252525E3%2525252525252583%25252525252525A7%25252525252525E3%2525252525252583%2525252525252583%25252525252525E3%2525252525252583%2525252525252588%25252525252525202024-05-13%2525252525252520223937.png)
再來回到遊戲內(nèi)的獨(dú)特機(jī)制,就是沒有自動(dòng)存檔。2019年了居然還有遊戲沒有自動(dòng)存檔,而且更玄的是這遊戲的價(jià)位跟博德之門3幾乎相差無幾。在系統(tǒng)上大概有一點(diǎn)規(guī)模的獨(dú)立遊戲都可以勝過萊莎,例如畫質(zhì)調(diào)整的選項(xiàng)、自動(dòng)存檔這種便利玩家的設(shè)計(jì)、畫面整體看起來的感覺等等。說實(shí)在連自身的鍊金系統(tǒng)我覺得用起來也不是很好用,特別是後期配方越來越多之後。
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUDGMWNZotEwCCNLPsiH45RwIQHDiPVatEj3-3QRXB5S-5SlDhpYKSkbuEhqWIZmoyuQvKgUlLhn6sG45Wl-fedLv5zuIqckZSZKn51LC_YGBHzpSko_39ayVQlrZatLcvyYO8KTPlTWLeR2tg1cCVLanzQxViA0hlKEmHmBHSRUuvPAZczgqW1MBi/s3840/%25252525252525E3%2525252525252582%25252525252525B9%25252525252525E3%2525252525252582%25252525252525AF%25252525252525E3%2525252525252583%25252525252525AA%25252525252525E3%2525252525252583%25252525252525BC%25252525252525E3%2525252525252583%25252525252525B3%25252525252525E3%2525252525252582%25252525252525B7%25252525252525E3%2525252525252583%25252525252525A7%25252525252525E3%2525252525252583%2525252525252583%25252525252525E3%2525252525252583%2525252525252588%25252525252525202024-05-13%2525252525252520225128.png)
例如我想要做畫面最右邊這個(gè)鎧甲,如圖可以看到我缺少這個(gè)紅色字的布料,我本來的理解是我應(yīng)該可以點(diǎn)這個(gè)材料就可以看到這個(gè)布料要怎麼做。但沒有,我要直接跑到素材區(qū)慢慢找到這塊布到底需要什麼材料才可以做。
而且素材分類也蠻粗糙的,我的預(yù)想是布料、礦石錠、花草、寶石等等的分類,但也沒有。這些東西全部塞一整個(gè)大分類讓你慢慢自己去撈,雖說撈久了就知道大致位置在哪裡,但我覺得這個(gè)鍊金系統(tǒng)已經(jīng)是遊戲主打的特色,依然用起來並不好用。
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifiXsqK236rHCkiKwI1NLFXL5wwWU_NQCV-r25UZ_K_DyAv8gDAFudQUftA1OXANkk1IOUl1gpxZZGlg8EOOFBFpoIvI0BFV26hI5Dv9I7mJft5i9brguh1vAJNGPbySjrNufTRJfe8gpOk64pEgRq9Q_LuWoWGBNiIoFqFkolVUJtkAMaOFZFRAfz/s3840/%25252525252525E3%2525252525252582%25252525252525B9%25252525252525E3%2525252525252582%25252525252525AF%25252525252525E3%2525252525252583%25252525252525AA%25252525252525E3%2525252525252583%25252525252525BC%25252525252525E3%2525252525252583%25252525252525B3%25252525252525E3%2525252525252582%25252525252525B7%25252525252525E3%2525252525252583%25252525252525A7%25252525252525E3%2525252525252583%2525252525252583%25252525252525E3%2525252525252583%2525252525252588%25252525252525202024-05-13%2525252525252520225901.png)
(這個(gè)畫面我按了不知道幾百下A才清掉一部分垃圾素材)
我到主線快結(jié)束的時(shí)候發(fā)現(xiàn)原來鍊金工房的倉庫原來有容量限制,那我自然得把用不到的、低品質(zhì)的材料清掉。我又發(fā)現(xiàn)我沒有辦法快速大量選擇部分品質(zhì)的素材萊分解或賣掉,只能自己一個(gè)一個(gè)慢慢按,這些都是玩起來痛苦的部分,而且明明就應(yīng)該是個(gè)倉鼠遊戲,為什麼還要設(shè)定倉庫容量阿?
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQjGIIlDrfOJNG-iZGRjJpp_Kjv4WBXf-odkrGjfFgCrpXNqORMPIXp5OPlTmrrWQNEOloTcg7wctFNnntKApGZFe6PzcCbiF6KwM4ADJxDhVQ3VrGaVy56tFPhX6LIqmNLx0-mrVFpEGMQ-qN_l1sQyri1JPm_WM7icfdxbRFmHW7quX9CvojdAO-/s3840/%25252525252525E3%2525252525252582%25252525252525B9%25252525252525E3%2525252525252582%25252525252525AF%25252525252525E3%2525252525252583%25252525252525AA%25252525252525E3%2525252525252583%25252525252525BC%25252525252525E3%2525252525252583%25252525252525B3%25252525252525E3%2525252525252582%25252525252525B7%25252525252525E3%2525252525252583%25252525252525A7%25252525252525E3%2525252525252583%2525252525252583%25252525252525E3%2525252525252583%2525252525252588%25252525252525202024-05-13%2525252525252520225557.png)
講了這麼多缺點(diǎn),這遊戲還是看起來很順眼又舒服,不過對(duì)我來說好像最大的優(yōu)點(diǎn)也就只剩這個(gè)了。
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCD7fFBiGyHhE_KXCgaT1GiP77FmXnrQz2ojLNixPvePSTgGG4-TxwCy3ZlP2_k99ecquOjzzCq17kub-GJ-rOStcDFhh3ynIa1d1iuYDE4rNy2POG3a-D_meNrX4PTxF5N4cQGLYyjV8mlas_tCsmBajc_cPgWDp_CMlQUD_VXQiW9IpRMGccTR9A/s3840/%25252525252525E3%2525252525252582%25252525252525B9%25252525252525E3%2525252525252582%25252525252525AF%25252525252525E3%2525252525252583%25252525252525AA%25252525252525E3%2525252525252583%25252525252525BC%25252525252525E3%2525252525252583%25252525252525B3%25252525252525E3%2525252525252582%25252525252525B7%25252525252525E3%2525252525252583%25252525252525A7%25252525252525E3%2525252525252583%2525252525252583%25252525252525E3%2525252525252583%2525252525252588%25252525252525202024-05-13%2525252525252520231018.png)
遊戲中的演出效果也是10幾年前的感覺,就是一群人站著,只有講話的那個(gè)人肢體會(huì)動(dòng),其他人就是站在那邊看著他,跟辦公室的仙人掌一樣。
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrN1v4uG_-WK5iDhtBWYttS7TCn2HkXdINjzSFzzRqoDUm-j__-1pph1s-F7dy9oOMayTvVjSCANcf3jwwdOVkqgRa3Bdb6bb8VjrWxFFyrwGk61rfZth2TpTFz1xkvEFjvveqRrBsqEPDr8LvVyZR8C0G6tZX6vRL_44oBwAvNaAx_u_swZ8Otgis/s3840/%25252525252525E3%2525252525252582%25252525252525B9%25252525252525E3%2525252525252582%25252525252525AF%25252525252525E3%2525252525252583%25252525252525AA%25252525252525E3%2525252525252583%25252525252525BC%25252525252525E3%2525252525252583%25252525252525B3%25252525252525E3%2525252525252582%25252525252525B7%25252525252525E3%2525252525252583%25252525252525A7%25252525252525E3%2525252525252583%2525252525252583%25252525252525E3%2525252525252583%2525252525252588%25252525252525202024-05-13%2525252525252520231433.png)
這個(gè)是支線的團(tuán)隊(duì)任務(wù),每個(gè)人都會(huì)有特定的條件,達(dá)成之後就會(huì)增加一個(gè)被動(dòng)技能。不過說實(shí)在這個(gè)東西解了跟沒解,打怪的時(shí)候還真的是沒有甚麼體感上的差異。你弄這一堆技能不如去站在那個(gè)鍋?zhàn)忧懊媾恍└玫恼◤椈蜓b備,效果應(yīng)該都比這個(gè)有感好幾倍。
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmCXD-1y3Usq89ZGtVqwuSrSUM6SolsJv0GUWbNURim2ekURhuby6Nu30eFv8VLWNdtuC7ayjiC-zz3K7ZeBNVHXaQqRUr-vMHj_MjMQq2SixGCwfwm95a7GiaJrw8jLjgNj3VTJZLfRlbKPCXZFZ9itDLVS6c4LiiIvokdJJ2zkO0PMHl0XHGR_hc/s3840/%25252525252525E3%2525252525252582%25252525252525B9%25252525252525E3%2525252525252582%25252525252525AF%25252525252525E3%2525252525252583%25252525252525AA%25252525252525E3%2525252525252583%25252525252525BC%25252525252525E3%2525252525252583%25252525252525B3%25252525252525E3%2525252525252582%25252525252525B7%25252525252525E3%2525252525252583%25252525252525A7%25252525252525E3%2525252525252583%2525252525252583%25252525252525E3%2525252525252583%2525252525252588%25252525252525202024-05-13%2525252525252520232419.png)
不得不說,在最後打王之前,那個(gè)一直瘋狂鍊金的時(shí)期之前,我還蠻喜歡這遊戲的。我把所有地標(biāo)都找過、能解的村莊支線全部的解完了,不過當(dāng)我發(fā)現(xiàn)戰(zhàn)鬥探索跟鍊金比例越來越誇張的時(shí)候,遊玩的樂趣就漸漸消失了。
一開始玩的時(shí)候大概戰(zhàn)鬥探索跟在工房鍊金的比例大約是7:3。基本上就是鍊一些東西就可以出去玩了,去看看那些換皮的怪、挖幾根草帶回家、或者單純看一下畫風(fēng)很舒服的地圖。
在後期,這個(gè)比例會(huì)變成1:9。幾乎就是開遊戲就站在那個(gè)鍋?zhàn)忧懊妫屛矣X得好悶。
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipKw3cbkJ4idFue1kP2RPyVR4rdT3nsyvra_DZDLLItYmNYxMSqLOnBlB14L3tgeVAZUH_lme0gphoyjsLfmbdL4bljnr6s9IVkuUMtRgxNxCxlK0gQZheSvVqYWB2vbJWufbmMnqKkE_GditeOgPJ7_JQFz6-N8MpuBGz_MTZbYuFvOYXs8zCIYyI/s3840/%25252525252525E3%2525252525252582%25252525252525B9%25252525252525E3%2525252525252582%25252525252525AF%25252525252525E3%2525252525252583%25252525252525AA%25252525252525E3%2525252525252583%25252525252525BC%25252525252525E3%2525252525252583%25252525252525B3%25252525252525E3%2525252525252582%25252525252525B7%25252525252525E3%2525252525252583%25252525252525A7%25252525252525E3%2525252525252583%2525252525252583%25252525252525E3%2525252525252583%2525252525252588%25252525252525202024-05-13%2525252525252520233036.png)
也許是我對(duì)這遊戲的預(yù)想錯(cuò)誤導(dǎo)致變成這樣,我本來想說網(wǎng)路上一堆人在說萊莎鍊金系統(tǒng)歷代最簡(jiǎn)單,隨便玩就過了。抱著玩輕鬆遊戲的心態(tài)買了這遊戲,到了後面看著一大堆鍊金配方,要做這個(gè)沒材料,要做那個(gè)也沒材料,看完缺什麼之後跑一趟去挖結(jié)果用沒多久又用光了。
之後就一直持續(xù)這個(gè)輪迴,我根本不想這麼做,但因?yàn)椴话蜒b備品質(zhì)拉高的話根本打不過尾王,尾王的強(qiáng)度跟地圖上其他小怪比起來強(qiáng)非常多,而且靠戰(zhàn)術(shù)並沒有什麼用,因?yàn)榻巧寄艿膫Χ际枪潭ū堵省8拘阅阋嵘寄軅€是需要做裝,對(duì),又要鍊金。
而且靠技能傷害打王也不太實(shí)際,因?yàn)椴还茉觞N嘗試,用鍊金炸彈去轟都是更快更省事的方法。
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmLvwt4PpyBPSDnpnFGDO55ohJUepGxFk3Mi2IXa4R7ihqy1EjP8uzxoJ3AXlPxhM24J-xth5IRTs2sZJ36pIgljZs0EZDgVs571KLJi939iBDWR69CDozkDs9i0rlxHSng8nqpVxX4kcfL_9a9Yr19POwFC24T5Xls-KQyolj_8rQSt19YbaLA6Cj/s3840/%25252525252525E3%2525252525252582%25252525252525B9%25252525252525E3%2525252525252582%25252525252525AF%25252525252525E3%2525252525252583%25252525252525AA%25252525252525E3%2525252525252583%25252525252525BC%25252525252525E3%2525252525252583%25252525252525B3%25252525252525E3%2525252525252582%25252525252525B7%25252525252525E3%2525252525252583%25252525252525A7%25252525252525E3%2525252525252583%2525252525252583%25252525252525E3%2525252525252583%2525252525252588%25252525252525202024-05-13%2525252525252520233826.png)
我第一次打遊戲是一開始覺得超好玩,到後期越來越?jīng)]動(dòng)力。也許是錯(cuò)誤的預(yù)期導(dǎo)致是這樣收尾,應(yīng)該不會(huì)去買二代了,自我分析下來我大概就是不喜歡鍊金,更喜歡玩法簡(jiǎn)單的動(dòng)作遊戲。
總結(jié):
優(yōu)點(diǎn):
近年來視覺上看起來最舒服的遊戲,不管是主角、環(huán)境、怪物
悠閒放鬆的劇情跟支線
緩慢的敘事節(jié)奏,能感受到主角群漸漸的在成長(zhǎng)
獨(dú)樹一格的鍊金系統(tǒng)(雖然我不喜歡後期)
沒有明顯政治正確的痕跡
缺點(diǎn):
後期的鍊金系統(tǒng)可能不適合喜歡簡(jiǎn)單玩法的人(例如我)
為什麼2019年的遊戲還沒有自動(dòng)存檔,這遊戲也並沒有給人什麼Hardcore的設(shè)定,但就是不給這系統(tǒng)
難度曲線設(shè)計(jì)蠻粗暴的,直接就給你放一個(gè)會(huì)把你打爛的王,打不過去鍊金就對(duì)了
除了地圖上有標(biāo)出來的點(diǎn)(寶箱、地標(biāo)、採(cǎi)集點(diǎn))以外基本上沒有探索的意義
人物可以說跟地圖毫無互動(dòng)(除了採(cǎi)集點(diǎn)以外)
敘事模式單調(diào)
劇情普通,像是在吃一碗白飯,有幾口會(huì)比較好吃一點(diǎn),但白飯就是白飯。
相比價(jià)位實(shí)在是無法稱讚的畫面
最後,我覺得很可惜我沒辦法喜歡這款遊戲,明明我前35小時(shí)玩得那麼開心,後面卻讓我覺得很悶。
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZzkY8m3Gmo6PSuxpUJalD1FViOnzbqZbv4NvepvfgUYQOlpjW7_Su1O7x1gGxcMeZ6VHfM2x956rosWnXqcd6yRXGHGu4chQzo2GrwUOSEmvoiOWIBrFo_ILoNKYi8qUfPqItLCNhYo_4-x-TcDZlPL5oGkBdIN6PryNGitLEglj_a2IjqQ_tej4y/s2622/%25252525252525E3%2525252525252582%25252525252525B9%25252525252525E3%2525252525252582%25252525252525AF%25252525252525E3%2525252525252583%25252525252525AA%25252525252525E3%2525252525252583%25252525252525BC%25252525252525E3%2525252525252583%25252525252525B3%25252525252525E3%2525252525252582%25252525252525B7%25252525252525E3%2525252525252583%25252525252525A7%25252525252525E3%2525252525252583%2525252525252583%25252525252525E3%2525252525252583%2525252525252588%25252525252525202024-05-13%2525252525252520234643.png)
最近幾款新類型遊戲的嘗試好像都算是失敗告終,也許是我腦袋太硬了只能接受之前喜歡的類型的遊戲吧。